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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#50
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Re: The Book of Air-Walker - Public Playtesting
Yeah, Creature Feature is fun. Their lack of range hurt them in this one, though. Also they rolled pretty poorly on defense (which sort of worked for Frankenstein, but, yeah ....).
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#51
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Re: The Book of Air-Walker - Public Playtesting
Does this work for adding clarity to the timing of order marker removal for the Bow power?
@IAmBatman BOW OF GABRIEL Once a round, instead of attacking, you may choose a space within 7 spaces of Air-Walker, roll the 20 sided die against each figure on or within 1 space of the chosen space, one at a time. After rolling the 20 sided die, you may remove an unrevealed Order Marker from this card to add 2 to a roll. If you roll 8 or higher, inflict a wound on the chosen figure. After inflicting a wound on a figure this way, you may place that figure on any empty space exactly 1 space away from its original placement. Figures moved this way will not take any leaving engagement attacks. |
#52
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Re: The Book of Air-Walker - Public Playtesting
Yeah, I think that does the trick.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#53
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Re: The Book of Air-Walker - Public Playtesting
Tests from Shiftrex played with Bats.
C3G DUAL PLAYTEST FEEDBACK FORM NAME OF THE TEST UNIT Air-Walker Army Test - Does it pass, Yes or No? Yes - What should be the unit's point value? 400 - Give a brief overview. Used A.W. as a generalist, more of a long range supporting figure for his ability to destroy terrain and move figures or snipe key things. He sat in a defensive shell with some of my other favorite units. Map: Dark Dimension Units: . 400 Air-Walker 220 Terminator (T-800 C) 250 Zatanna (Zatanna Zatara) (III) 170 Baron Zemo (Heinrich Zemo) 20 Lightning Bolt (x4) 30 Mesmerize 10 Final Ruin 1100, 4 hexes VS 220 Batman (Bruce Wayne) (Outsiders) 160 Black Lightning (Jefferson Pierce) 280 Geo-Force (Brion Markov) 150 Katana (Tatsu Toro) 290 Metamorpho (Rex Mason) 1100, 5 hexes
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? . - What should be the unit's point value? 400 - Give a brief overview. Dice swung the other way this game, I over extended Steve into a strong JL build and got zapped for it. Does reveal that A.W. wants to be in a build that can take care of itself though. Map: Icy Road Units: 400 Air-Walker 240 Captain America (Steve Rogers) 250 Star-Lord (Peter Quill) 210 Meteorite (Karla Sofen) 1100, 4 hexes VS 260 Hawkwoman (Shayera Hol) 100 Atom (Ray Palmer) (Justice League) 210 Green Arrow (Oliver Queen) (II) 220 Black Canary (Dinah Lance) (Justice League) 310 Wonder Woman (Diana Prince) (III) 1100, 5 hexes
Spoiler Alert!
_____________________________________________________________ Player 1's THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: I was worried after the initial test but things swung both ways so I'm not concerned. Air-Walker feels very utility which makes sense for a herald, he has the stats to justify his points but his most useful qualities for me are his mobility, range, and reposition effects. It is kindof nice to be able to remove areas of height on the board too to just give you superiority for attacks/defense. I feel like he wants to be in a group that can already take care of themselves instead of being relied upon to make the game happen. Not overbearing but definitely a figure that needs proper support to actually shine. Would definitely draft in another Zemo build or as support to the Rogues or some other faction that can zap a figure's turn or OM if they are within a certain set of spaces from their leader figure. I did not use Power Cosmic just because that type of power generally doesn't appeal to me, he already wants action economy so I wouldn't use that power unless it was going to win me the game or deliver a serious blow to a synergy web on the board. |
#55
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Re: The Book of Air-Walker - Public Playtesting
Air-Walker went 4-3, a could of big losses and a couple of big wins. Never looked to be the major factor in any win except the first game paired with Galactus. I don't see the need for further testing.
I propose a vote to move to Final Editing |
#56
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Re: The Book of Air-Walker - Vote for Final Editing
Yea. Two more tests against him didn’t change my views on him. Being able to pull you into Adhesive X range with the bow is a nasty trick but he wasn’t really the driving force in either game.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#57
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Re: The Book of Air-Walker - Vote for Final Editing
Yea
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#58
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Re: The Book of Air-Walker - Vote for Final Editing
Yea
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#59
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Re: The Book of Air-Walker - Vote for Final Editing
yea
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#60
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Re: The Book of Air-Walker - Vote for Final Editing
yea
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