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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: The Book of Two-Face (II) (Design)
I withdraw my vote until we know what we are voting on.
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#38
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Re: The Book of Two-Face (II) (Design)
I cancelled the vote and changed the title after Tornado's suggestion, so the vote is not currently in place.
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#39
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Re: The Book of Two-Face (II) (Vote for Initial Playtesting)
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I do prefer the less flipping option of at the beginning of the round. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#40
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Re: The Book of Two-Face (II) (Design)
Let's touch base on what this design is looking to accomplish.
Bottom Line: Two-Face needs to feel chaotic in terms of play, but dependable enough to the player using him, in order to warrant drafting him. What to avoid: a design that leaves the player feeling like he can't place an Order Marker on Two-Face in fear of outright wasting a turn. The 4 games I played with him with the initial mechanic in place, I really enjoyed those games and liked what he offered. My only issues were that the Good Side needed a little bit more reason to actually use him, and the set intervals of round to round was a little longer than I felt was ideal, but it wasn't bad either. Flipping is fun. So, with that in mind, taking all suggestions/reasoning into account, I propose this design and we'll move forward with a slightly modified version of what was originally in place but with an added benefit of a figure's movement on the Good Side: Quote:
My 4 games that I played went 2-2 as it was, so this little bonus shouldn't stray too much from those results, but I'll put in another 2 games with the changes made if it goes into Initials. I'll let this sit here in hopes of getting some thoughts/opinions on this minor change, and then call for another vote in a few hours if all is well. |
#41
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Re: The Book of Two-Face (II) (Design)
I think you may be on the right track. Most interested in your test results.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#42
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Re: The Book of Two-Face (II) (Design)
Here's those results if you want to see how it played thus far:
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#43
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Re: The Book of Two-Face (II) (Design)
I believe the bonus movement needs to be defined in terms of spaces moved (4 or 5), or it needs to be written to state they get to take a turn in which they can only move. I don't recall all the reasons behind it but I seem to recall the wording coming up before. I'm fine either way you want to go with it (set move number or move only turn).
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#44
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Re: The Book of Two-Face (II) (Design)
I think it's all around better to go with a turn in which the person can only move. This allows synergy/combos with the likes of Black Tarantula's healing, Wizard's +1 move, Sandman's Sandstorm, and Absorption Man's markers etc. to be used. However, we'll have to see in testing how that all plays out.
The only thing that may come in too good is Sandman's Sandstorm. However, that's only able to be done when it's on the Good Side, so it may balance it out. Other than that, the double turns can still be scary on the Scarred Side. Through testing it didn't prove to be too powerful, but we could always dial back to attacking with 2 figures instead, as proposed before, if his team is coming in too strong. |
#45
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Re: The Book of Two-Face (II) (Design)
You would be able to use Sandstorm no matter what side is flipped making Sandman a top notch choice for sure.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#46
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Re: The Book of Two-Face (II) (Design)
Wow, lots to catch up on already.
First off, as I've said before, I'm not a fan of the coin mechanic but I can live with it as long as we also do a D20/marker version. Any chance we could make the D20/marker version the "official" card (since it fits with existing mechanics) and the coin one the alternate card? It doesn't much matter either way as people will play with whichever version they like better, but I worry a little about players seeing the coin card in the OP and being turned off by having to make/find a coin proxy or not liking the coin flip mechanic. Secondly, I like the changes to his stats. His stats, synergies, and Double Attack all look good now. As to Coin Flip Duality, while I'd be fine with the start of every round trigger, I actually like the version where it triggers at the start of the game and then throughout the game depending on wounds being dealt. However, I agree with ZJ that the current version in the SP would trigger way too often and slow down the game. I think scaling it back to triggering on just when your figures take wounds would be fun and wouldn't bog things down. Also, I really worry the double-activation on the Scarred Side will just be too strong. Being able to camp Two-Face at the back of your base while he hands out double activations just seems really good, especially when you consider some of the figures he works with: the Intergang Agents who can choose Two-Face for their Boss, Mentallo who can chain that to take control of an enemy, comboing Hired Guns and Doc Ock for 12 attacks, etc. And even if it is balance-able, it'll be hard to create an equally strong mechanic on the Good Side without his cost just getting too high. Personally, I'd go with either the previously suggested movement bonding on the Good Side and attack bonding on the Scarred Side, or maybe just a single activation that gives that Criminal/Crime Lord +1 attack. My . C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#47
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Re: The Book of Two-Face (II) (Design)
I tried to skim the thread here so far and I think I just got confused. Lots going on with a bunch of changes. I will say I'm on board with the coin flip mechanic, though having an alternate D20 version makes sense as well.
".... the Cambridge ladies do not care, above Cambridge if sometimes in its box of sky lavender and cornerless, the moon rattles like a fragment of angry candy" |
#48
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Re: The Book of Two-Face (II) (Design)
Ok, changes addressed:
Overall, this makes Two-Face's Scarred Side bonus a bit less powerful, but the all around reliability is better by allowing Order Markers to be placed more liberally on his Army. He'll still be making himself a vulnerable target, as his death means the extra movement/attack will no longer be possible, but the risk of all Order Markers being placed on him only to be ruined by a flip will be unnecessary to run the bonus. Quote:
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