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Official Units Discussion of official HeroScape units |
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#109
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Re: Atlaga and the Protectors Discussion Thread
I think GB's point is to keep a balanced army (squads plus heroes) for a tournament where you can meet anything. I would be leary of an Elf Wizard army against these guys, though you could probably afford a few Rats or Vipers to help balance it.
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#110
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Re: Atlaga and the Protectors Discussion Thread
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-Ski |
#111
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Re: Atlaga and the Protectors Discussion Thread
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-Ski |
#112
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Re: Atlaga and the Protectors Discussion Thread
I am really looking forward to these units, particularly the squad. For the most part, I think they were done excellently, but I think they are undercosted. I was expecting them to pair off with the Imperium and be 140 points, just how the sentinels and minions are costed the same.
My friends and I have been in anticipation for years about what affects a flying squad with range will bring to the game. When you look at how much value the costs go up on any ranged flyer in HS, you are looking at at least 150 points to start for Mimring or Ulginesh, and it only goes up from there. So this squad could be compared to a dragon that has a breath weapon that gets height advantage bonuses that hits 3 targets for only 110! Depending on the map this squad could make mince meat out of any short ranged figures. Atlagas 90 point costs also lowers the bar even further. I can tell the designers took this into consideration by making the range 5 to keep it balanced. This is not going to stop me from using them, but I think this wave as a whole is undercosted. |
#113
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Re: Atlaga and the Protectors Discussion Thread
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#114
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Re: Atlaga and the Protectors Discussion Thread
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I don't see a need for rewording. You only get to attack once per figure (as per the Master Rules), unless a power states otherwise (such as double attack). Once you roll the three dice (or more with height, Taelord, glyphs, etc.), you have already rolled your attack. The originally attacking Kyrie would not get to make an "attack phase II" with more dice from the wounds he inflicts. At least, that's how I see it. |
#115
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Re: Atlaga and the Protectors Discussion Thread
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#116
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Re: Atlaga and the Protectors Discussion Thread
To me it seems fine. FOr example, when youre attacking Krug. He has 2 damage done to him, both by your defenders. That means that the next time you attack Krug with a defender, they roll 2 additional dice. He then gets 4 more wounds. That means the next attack on Krug with the defenders gets 6 extra dice.
A way to make this a bit easier to tell, you could use the dark red wound markers for other figures damaging the heros. Then have the light red ones be damage done by the defenders. That way you can easily keep track of which figures do the defenders receive bonuses. |
#117
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Re: Atlaga and the Protectors Discussion Thread
I really think that 4 range would have been sufficient for the Protecters. If they get an attack, range, or movement glyph they will get very powerful. Not to mention making Atlaga the only Kyrie with 5 range would have made him more special.
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#118
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Re: Atlaga and the Protectors Discussion Thread
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They are done! Version 1.00 is out: Books of HeroScape in pdf format
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#119
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Re: Atlaga and the Protectors Discussion Thread
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-Ski |
#120
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Re: Atlaga and the Protectors Discussion Thread
I like them anyway, the sculpt is sweet and even if I don't play them they will still look good on my shelves.
Great Traders - Padlock, Colnago, Archiver, Tai - pan |
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