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View Poll Results: NorCal, what day is best for a January Tournament ?
1/20/07 5 35.71%
1/27/07 5 35.71%
Either Day 4 28.57%
Voters: 14. You may not vote on this poll

 
 
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Old December 2nd, 2006, 01:21 AM
Satyr's Avatar
Satyr Satyr is offline
Tournament Director Deluxe
 
Join Date: May 10, 2006
Location: CA - Oaktown !!!
Posts: 686
Satyr is surprisingly tart
NorCal Tourney Jan 20 @ Satyr's Lair

UPDATED 1/17/07

NorCal Tourney - January 20th 2007

We are on for Jan 20th @ Satyr's Lair (PM for address)
First game begins at 11:30AM (please arrive early)
Map designers please bring terrain and a full set of glyphs (see below) for your map.


16 Attending:
To attend this event please post your intent in this thread.
  • Satyr
    Dnutt
    Sexymama
    Aldin
    1moreheroscaper
    1morename
    Hex_Enduction_Hour
    Alastair MacDirk
    Malechi ... "barring some unforeseen occurrence"
    Guerillinator
    Grim
    Von Drake +1
    Joe's Fury
    Preacher
    Voodoo
    CCC +1
All attendees should bring:
  • ~ A 450 point Army
    ~ Dice
    ~ Turn Markers
    ~ Wound Markers
    ~ A prize for the prize table
    ~ Food and Drink

Tourney Logistics
  • • 4 round of Swiss style tournament to seed the semi finals (see below for details)
    • 450 point army (you chose a single army to play though the entire tourney)
    • No sideboard (your army must be versatile)
    • Maps will be 1-2 MS with expansions
    • There will be 6 different maps
    ... I’m using the Battlefields of Valhalla guidelines, except 450pt armies. (LINK)
    ... Options are shown below
    ... build and/or nominate other balanced maps
    ... potential maps must have build instructions so others can build and play them ahead of time if desired (gotta be fair)
    • Games will be limited to 50 minutes
    [list:e1badc14e2]11:30 - 12:20 Game 1
    12:20 - 1:00 Lunch
    1:00 - 1:50 Game 2
    2:00 - 2:50 Game 3
    3:00 - 3:50 Game 4
    4:00 - 4:50 Semi Finals
    5:00 - 5:50 Finals

    I'd like to play two games before lunch, but I don't think everyone will get there before 11:00 ... correct me if you think I'm wrong.

    I’m hoping to minimize the 10 minutes between games, but I’m gonna plan for it since I will be playing … no way am I sitting on the side lines
[/list:u:e1badc14e2]

Swiss Style Tournaments
Warning Technical Details - pay no attention to the man behind the computer!
  • • Match-ups for the first game will be randomly assigned
    • After 50 Minutes the player with the most points still on the map wins
    • Players score points for each Army Card with figures still on the battlefield. Score the full points listed on the Army Card, even if there is only one surviving Squad figure
    [list:e1badc14e2]~ Winners will be assigned 3 Tournament Points
    ~ Losers will be assigned 0 Tournament Points
    ~ In the event of a tie, both players will receive 1 Tournament Point
    ~ I will also keep a running total of remaining point differentials (your remaining army points – opponents remaining army points)
• Players with the same number of Tournament Points will be group into a bracket
• Players within a bracket will be ranked by remaining point differentials
• The top of a bracket will play the bottom of the bracket (in a 8 person bracket, player 1 will play player 5)
• In the event that a bracket has an odd number of people, the highest ranked person from a lower bracket will fill in.
• In the event that the tournament has an odd number of players, the lowest ranked player receives a bye, meaning he does not play that particular round but receives 3 Tournament Points as if he had won a game. He is reintroduced in the next round and will not receive another bye.
• After four games, the top four players will move into a single elimination play off
(I may use a Strength of Schedule system to determine 2nd through 4th places ... still thinking about it)
• Non finalists are at their leisure to mix up armies, deliver challenges, or drink their woes away[/list:u:e1badc14e2]


The Desolate Watch by Satyr
1 MS and 1 RTTFF
Build Instructions (LINK)





Twin Springs (of Bubbling Goodness) by Hex_Enduction_Hour
2 MS and 2 RTTFF
Build Instruction (LINK)







Toll Road by Satyr
1 MS and 1 RTTFF
Build Instruction (LINK)





Wind Spring by dnutt99
2 MS, 2 RTTFF, and 1 TT (heavy snow)
Build Instructions (LINK)

please note map has been modified ... images below are old






Winterwonderland by Alastair MacDirk
1 MS, 1 RTTFF, and 1 TT (heavy snow & slippery ice)
Build Instructions (LINK)





Mole Hills by Jonathan - Modded by Rÿchean
1 MS and 1 RTTFF
Build Instructions (LINK)




River Walk
1 MS and 1 RTTFF
Build Instructions (Link)




The Meat Grinder (modified for tourney play)
1 MS
Build Instuctions (LINK)




Glyph Pool:
  • +1 Attack Glyph (Astrid)
    +1 Defense Glyph (Gerda)
    +2 Move Glyph (Valda)
    +1 D20 Glyph (Lodin)
    +8 initiative Glyph (Dagmar)
    Summon Glyph (Erland)

Game On !!!
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