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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#145
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Re: Arkham's Design Brainstorming Thread
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#146
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Re: Arkham's Design Brainstorming Thread
Didn't realize that part so I'm clear there now, but for YK's point...if you make her a magician and then just give her a different power for the Mistress of Magic maybe something with a D20 roll to better mesh with Bats. Possibly something that works with this tile laying power.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#147
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Re: Arkham's Design Brainstorming Thread
Wasn't thinking about how the spells would be under priced for Zatanna I Arkham, I guess I never found Zatanna I to be overly effective for her points so giving her an added bonus from a new set of spells would be okay with me. Good idea about having a d20 power Japes. Maybe she can copy and play spells she sees cast (no limit) but needs to roll a d20 (bonus to the roll for common spells?) to do so? Then in a magic user battle she just keeps refueling her spell arsenal as the fight progresses.
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#148
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Re: Arkham's Design Brainstorming Thread
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#149
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Re: Arkham's Design Brainstorming Thread
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#150
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Re: Arkham's Design Brainstorming Thread
Is Elemental Control something that's iconic for Zatanna? I've always seen her as primarily stage magic, but I don't really have any comic experience with her at all.
I think I'd probably prefer keeping the boosts on her card rather than on the spell cards, though, if only for simplicity. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#151
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Re: Arkham's Design Brainstorming Thread
According to Wikipedia:
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Also listed first, and more prominently, on Comic Vine. It's also just a cool ability, that is useful given her synergy with the Justice League.
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#152
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Re: Arkham's Design Brainstorming Thread
Your second choice of replacing markers is probably going to be to good. Especially with your insistence on making her a Champion AND a Magician and double dipping on the JL markers making her fit into any Justice League team-up and providing Markers.
Is there a Magician synergy that I'm forgetting about that is important to you. My option would be to nix the Champion thing and stick with Magician only use your first option with the D20 roll to compliment the Batman III D20 boost since he gets a marker for Magicians. Recreating JLers as Champions seems wrong since all the classes were paired up with the JL Marker guys for specific reasons and uses. When the idea of creating a new power for Mistress of Magic was brought up it wasn't to add to what you had it was to get rid of the Double class but keep your key word power in place with a new power. The comments from others was against a double class after all. Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#153
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Re: Arkham's Design Brainstorming Thread
Didn't realize a dual class was such an issue.
If it is, then so be it. I'm still leaning towards power number 3 which is putting the wording that allows her to use the spells until all tiles are used, onto her own card instead of the spell card. Seems to fit well, and it'll be built into her points anyways. I want to keep the card simple, and her powers simple. Offering an additional power is just going to drive up that cost, meaning less spells being drafted. I wanted to keep her high 100's to low 200's, so that you're encouraged to draft more spells. |
#154
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Re: Arkham's Design Brainstorming Thread
For what it's worth, I've never minded dual-classing (my personal feelings are that you're too restrictive with it), and would like to see her with more JL synergy. Then again, she doesn't really feel that much like a Champion to me, specifically - not when you look at the others in the game, so....
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#155
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Re: Arkham's Design Brainstorming Thread
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#156
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Re: Arkham's Design Brainstorming Thread
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