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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#13
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Re: The Book of Zero-G - Design
All good points. You've sold me on the current direction.
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#14
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Re: The Book of Zero-G - Design
Woo hoo. Haven't lost my touch.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#15
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Re: The Book of Zero-G - Design
GRAVITY EXPLOSION SPECIAL ATTACK
Range 1. Attack 3. Any figure adjacent to Zero-G is affected by the Gravity Explosion Special Attack. Roll 3 attack dice once for all affected figures. Each figure rolls defense separately. After rolling defense dice, you may place each figure up to X spaces away from Zero-G. X equals the numbers of skulls rolled for this attack. Figures may not be placed on a space more than 6 levels above Zero-G's base. A figure moved by Gravity Explosion Special Attack will not take any leaving engagement attacks but will take any falling damage that may apply. Does that sound better Good Pig? |
#16
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Re: The Book of Zero-G - Design
That was Spidey's comment about falling damage, but yeah looks good.
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#18
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Re: The Book of Zero-G - Design
What a great ERB david. Thanks for pointing out that minor flaw in the SA. I'll see what the other Heroes think we should do to only make it less of a detriment to his healing.
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#19
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Re: The Book of Zero-G - Design
Well, since his normal attack is the same as his special, we could just leave it as is and force him to be more strategic about when he uses it. Or we could change it to figures he's engaged with.
Thematically speaking, how good is his control of these explosions? Good enough to target certain people over others in close quarters? If so, I'd say go with the change. If not, I'd say test him as is and see if the change is really needed or not. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#20
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Re: The Book of Zero-G - Design
Yea I don't think he has enough control to select who he hits. This is last ditch effort if he gets swarmed, it's not going to be a main offense at all.
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#21
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Re: The Book of Zero-G - Design
Cool. Then I'd say to keep it as is, to keep the complexity and cost down and the tactical decision making up.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#22
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Re: The Book of Zero-G - Design
We have already established the wording and I think it follows our precedents here. I will post it for the rest of the Heroes. Thanks for your feedback.
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#23
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Re: The Book of Zero-G - Design
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Thanks for your feedback, Travis |
#24
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Re: The Book of Zero-G - Design
C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Zero-G - THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. Pass - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass - FUN TEST/ Consider whether or not the design was fun to play. Pass - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass - DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass, probably only with other Power Pack member but right now they only cost a total of 250 points. - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass All Tests Run On: X Marks the Spot w/ Manhole Covers added. Heavy Hitter or Mid-Level Hero Test - Does it pass, Yes or No? Pass - What should be the unit's point value? 70-80 points - Give a brief summary. He doesn't have anyone to help him heal or bond with and his Special Attack is not very game changing.
Spoiler Alert!
_____________________________________________________________ Squad Test - Does it pass, Yes or No? Pass - What should be the unit's point value? 70-80 - Give a brief summary. Zero-G was not able to hold his own very well when the HYDRA Agents spread out for the kill. Units: Zero-G VS HYDRA Agents x1 (80) Hydra Agents w/ 2 remaining. _____________________________________________________________ Squad Test - Does it pass, Yes or No? Pass - What should be the unit's point value? 80 - Give a brief summary. When the squad is melee and is forced to come to him, it is a completely different story than before. Zero-G's SA took out the first and knocked the second one back only for him to kill it next turn. Units: Zero-G VS Parademons x1 (80) Zero-G w/ 2 wounds. _____________________________________________________________ Army Test - Does it pass, Yes or No? Pass - What should be the unit's point value? 80 - Give a brief summary. Zero-G made a fairly good leader here working alongside Captain America. Units: C3G Captain America, Bucky, Zero-G, Lightspeed, Energizer, Mass Master and Spider-Man (800) VS Kingpin, Hired Guns, Doc Ock, Electro, and Chameleon (800)
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Pass - What should be the unit's point value? 80 - Give a brief summary. The Power Pack played as a cohesive group here and it is clear that these two armies (or similar) will be their best fit, but they do make decent filler options. Units: Mister Fantastic, Invisible Woman, Zero-G, Mass Master, Lightspeed and Energizer (700) VS Super Skrull, Skrull Warriors x3 and Skrull Infiltrators x3 (700)
Spoiler Alert!
Last edited by tcglkn; July 20th, 2011 at 03:44 PM. |
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