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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#13
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Re: Out-there Heaven: Designs Outside of the C3G Norms
NAME = JOHN WICK SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = ASSASSIN PERSONALITY = DETERMINED SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 7 ATTACK = 3 DEFENSE = 3 POINTS = ??? BABA YAGA At the start of the game, select one opponent's Unique Hero to be John Wick's Target. Whenever John Wick's target moves, you may move John Wick up to 3 spaces. John Wick adds one die to his attack when attacking his Target or Common figures. If John Wick's Target is no longer on the battlefield, you may select another Unique Hero your opponent controls to be his Target. DOUBLE ATTACK When John Wick attacks, he may attack one additional time. CLOSE COMBAT EXPERT When attacking an opponent's adjacent figure with a normal attack, add one automatic skull to whatever is rolled. When defending against a normal attack from an adjacent figure, add one automatic shield to whatever is rolled. COMBAT ROLL If John Wick is attacked and at least one skull is rolled, before rolling defence dice, roll the 20-sided die. On an 11 or more, John Wick takes no wounds, and you must immediately move him 1 space up to 1 level up or down. John Wick takes no leaving engagement attacks when moving with Combat Roll. If John Wick cannot move in this manner, you may not use Combat Roll. Last edited by ALEXAN2507; November 23rd, 2018 at 11:57 AM. |
#14
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Re: Out-there Heaven: Designs Outside of the C3G Norms
That looks pretty cool, Alexan. Feels badass, which is what he should be. Maybe Combat Roll should only work on non-adjacent attacks? He has CCE to protect him against melee.
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#15
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Re: Out-there Heaven: Designs Outside of the C3G Norms
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Actually I semi-intended it as an escape should he need it- in which case I should actually add a "no leaving engagement" attack clause that I forgot to throw in. |
#17
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Re: Out-there Heaven: Designs Outside of the C3G Norms
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Last edited by MrNobody; July 25th, 2019 at 11:08 AM. |
#18
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Re: Out-there Heaven: Designs Outside of the C3G Norms
Ghostbusters look really cool. I'm a bit torn on them, because I'd want them to be viable for a lot of armies, but I struggle seeing them really having 3/3 attack/defense stats in non-ghost match ups. I mean, they're not in particularly good shape, and I imagine a run of the mill cop would solidly beat one of them one-on-one.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#19
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Re: Out-there Heaven: Designs Outside of the C3G Norms
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#20
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Re: Out-there Heaven: Designs Outside of the C3G Norms
Proton packs can do plenty of damage to non-undead. The unique aspect is really just against spirits/ghosts which are rare in C3G.
I have long contemplated creating a Ghostbusters RPG. |
#21
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Re: Out-there Heaven: Designs Outside of the C3G Norms
Yeah, that's a fair point. I think I could buy them at 3 attack/2 defense then. I just don't see them dodging bullets or warding off ninja.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#22
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Re: Out-there Heaven: Designs Outside of the C3G Norms
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I personally feel like L3 D3 is plenty fragile for them, but I guess I could also see L3 D2. But then I feel like they would have an even harder time going out there and doing their thing. They’d get trashed by pretty much every ghost or undead in the game. |
#23
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Re: Out-there Heaven: Designs Outside of the C3G Norms
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