|
HoME Customs A place for Heroes of Middle Earth Customs |
|
Thread Tools | Search this Thread | Display Modes |
#793
|
||||
|
||||
Re: HoME Brainstorming Thread
Quote:
Quote:
ORC HORDELike the Glads and Blasts, or Nakitas and Goriliinators, but melee moving the range instead. I don't want the ranged ones to be able to move figures because it is too good for them to be able to move their screen and attack on the same turn. I would stick with 2/2 for all of them. I envision the melee ones as a 4-figure squad. I'm not sure the melee ones need another power. But maybe they do? The ranged ones should be a 3-figure squad, but I'm not sure what their power should be. I think we should figure out what Middle Earth orcs have in common. Is it a power? A personality or class? A particular stat line? Is it the Orc Horde power I mentioned above? Does anyone remember any passages from the book that distinguished between the different kinds of orcs? Anyone have some time to go digging? Are the Moria Orcs and Great Eye Orcs distinct enough to be separate cards or should we just have one card? A way to do this might be to make them a 3 figure squad and give them ORC CAPTAIN BONDINGI didn't want to do bonding for the orcs, but if we want to have just one card for all orc squads in Middle Earth, then we could use the Captains to make Moria Orcs feel different from Great Eye Orcs. Obviously Uruks would still be a separate card. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#794
|
||||
|
||||
Re: HoME Brainstorming Thread
Quote:
I think it would be interesting if goblins got some form of boost for being on cave and/or shadow spaces, like perhaps a +2 move if they spend their whole turn on those spaces. Thematic of being strongest in Moria & underground the misty mountains. Then the "Mordor Orcs" could get some form of bonding, as you described. Would make a big enough difference in playability; the mordor orcs are normally the stronger squad except on certain dungeon maps, like the stingers / drudge divide. I also like the Goblins being able to move their archers, low cost / low point squad but there are a lot of them in play, which seems quite thematic. So the set of Orc squad cards with this proposal would be: Goblins Goblin Archers Mordor Orcs Morder Orc Archers Uruk-hai Uruk-hai Crossbowmen Their could be a height increase / size difference there too, perhaps goblins are 3 / small, orcs are 4 / medium, and uruk-hai are 5 / medium. |
#795
|
||||
|
||||
Re: HoME Brainstorming Thread
Quote:
I like your idea of Moria Orcs getting a bonus in shadow and dungeon spaces though. I was rethinking the "Orc Captain" idea. If they bond, they should bond with Orc Champions, just like the other two orc squads. And we should consider making some of our new Orc heroes as Champions. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#796
|
||||
|
||||
Re: HoME Brainstorming Thread
You're right, I mixed up the terms there a bit.
If I remember right, the "biggest" difference between orcs & goblins was that Tolkien used the word "goblins" in the Hobbit & largely used the word "Orcs" in LotR. I think they were the same species, just different vocabulary. So we could either: Include "Goblins" in a Hobbit-specific release or Change "Goblins" from my post to "Moria Orcs". |
#797
|
||||
|
||||
Re: HoME Brainstorming Thread
Quote:
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#798
|
||||
|
||||
Re: HoME Brainstorming Thread
Goblins and orcs are the same thing. Uruk-hai are stronger orcs from Isengard.
Quote:
Quote:
And here are some pictures of the Sabertooth Games LotR orcs: Uruk-hai Orcs sd |
#799
|
||||
|
||||
Re: HoME Brainstorming Thread
Quote:
It might take me a few days to get the threads up. There is a lot of data to collect. |
#800
|
||||
|
||||
Re: HoME Brainstorming Thread
Quote:
You volunteered for the Lion's share. It took me an hour or two just to do Aragorn. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#801
|
||||
|
||||
Re: HoME Brainstorming Thread
CAVE TROLL
Troll Uncommon Hero Beast Mindless Large 7? Life 8 Move 5 Range 1 Attack 5 Defense 2 Points Ability Ideas: 1. Reach 2. Blundering Oaf/Daylight Burns: Subtract 1 attack die if attacking a figure on anything other than swamp (water), dungeon or shadow tiles. 3. Siege Monster/Huge Monster: Add 2 automatic skulls to this figure's attack when it is attacking a destructible object or a small figure. 4. Simple Minded: Order Markers cannot be moved from this card be any power. 5. Huge Strikes: When you roll a normal attack against a figure, roll 1 attack die against all figures adjacent to that figure (my intent is that they can defend). Cave Troll cannot be affected by Huge Strikes. 6. Devour the Small: a version of Grimnak's chomp ability that only works on small figures but I'd envision giving it a range of 2 to keep with the theme of being so big. Auto eat small squads, roll to eat a small hero. I'm not saying even 2 of these abilities, maybe a Cave Troll should only have one and be a big pile of easy to hit but hard to bring down stats but I am brainstorming some things that would make thematic sense. He definitely needs to be different from Feral Troll and Ice Troll too. Can also spread around ideas between a standard cave troll, an armored cave troll and I'm almost hoping for a unique cave troll squad because of the guys from the Hobbit. Any thoughts? Last edited by Shiftrex; May 21st, 2020 at 11:23 AM. |
#802
|
||||
|
||||
Re: HoME Brainstorming Thread
I'd prefer that the cave trolls had a high defense (and probably a lower life).
Their skin was hard to pierce even with a sword. From the LotR wiki: Quote:
And we should start a new thread for the troll. |
#804
|
||||
|
||||
Re: HoME Brainstorming Thread
I was thinking 2 defense with Tough
I figured we would create new threads as we gain momentum around an idea. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Project Pokemon Brainstorming Thread: Evolution | Kaiyu | Misc Customs Project Forum | 363 | October 11th, 2010 11:41 AM |