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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
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True. Could juice up the movement power to be more of a group thing than just a single figure. The third power could be scrapped or heavily modified to something a bit more zany. |
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Re: Public Design Workshop
NAME = CAPTAIN UNIVERSE SECRET IDENTITY = MATT MURDOCK SPECIES = MUTATE UNIQUENESS = UNIQUE HERO CLASS = DEFENDER?? PERSONALITY = ??? SIZE/HEIGHT = MEDIUM 5 LIFE = 6 MOVE = 5 RANGE = 5 ATTACK = 6 DEFENSE = 4 POINTS = 320 COSMIC JUSTICE At the start of your player turn, you may choose a Unique Hero on the battlefield and do one of the following:
COSMIC RADAR SENSE 4 Whenever a special power refers to the Blind Warrior special power, it refers to this special power as well. If an opponent chooses Captain Universe for any special power and rolls the 20-sided die, you may subtract 4 from the roll. When Captain Universe defends against an attack you may choose to roll exactly 4 combat dice, and if at least one blank is rolled, Captain Universe takes no damage and may immediately move up to 4 spaces. SENSORY OVERLOAD After using Cosmic Radar Sense 4 to defend against an attack, if 2 or more blanks were rolled you must immediately place a wound marker on this card, or remove an Order Marker from this card. Last edited by redstang; September 17th, 2022 at 09:47 PM. |
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Re: Public Design Workshop
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C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
What about a Master Motivator type thing, but with different tiered effects? Inflicting 1 or 2 wounds is good, but inflict too many and you’ve maybe gone a bit far?
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Re: Public Design Workshop
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Re: Public Design Workshop
That's pretty neat. Then maybe give her another power that's more offensively-focused to give lots of chances at wounds?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
Had some time to think about this one. Made some changes to cosmic radar sense and cosmic justice.
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Re: Public Design Workshop
The figure used for this unit is a Heroclix figure from the Marvel HeroClix: Avengers Infinity set. Its model number and name are G007 / Giganto. Quote:
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I have the figure, and it can probably be done as a double-based figure, but might fit more easily as a triangular triple-based figure. Unsure of how to best implement Giganto following the movement of the equipped figure. I set it to 4 or more spaces so I think it should trigger off of Namor (I)'s Water Avenger, but not Namor (II)'s Imperius Rex or Aquaman (I)'s Water Leap, where multiple movements would get crazy with Wake of Destruction. Last edited by toyhandle; October 5th, 2022 at 02:53 PM. |
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Re: Public Design Workshop
I thought Shakedown would be a good reuse for him as well. Thoughts?
NAME = MR. KNIGHT SECRET IDENTITY = MARC SPECTOR SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = CRIME FIGHTER PERSONALITY = UNSTABLE SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 4 ATTACK = 4 DEFENSE = 4 POINTS = 160-190 DRONE SWOOP SPECIAL ATTACK Range 1. Attack 3 + Special Before attacking with this special attack, you may move Mr. Knight up to 4 spaces in a straight line. Mr. Knight is considered to have the Flying special power during this movement and will not take any leaving engagement attacks. If Mr. Knight moved at least two spaces with this special attack you may attack the defending figure normally after using this special attack. If Mr. Knight moved four spaces with this special attack you may roll one unlockable attack die against the defending figure. MIDNIGHT MISSION Figures who could attack Mr. Knight cannot attack other figures you control with the Class of Citizen, Crime Fighter, or Lawman within 5 spaces of Mr. Knight. EVASIVE STRIKE 16 If Mr. Knight is attacked by an opponent's figure within 5 clear sight spaces and at least 1 skull is rolled, roll the 20-sided die. If you roll 1-15, roll defense normally. If you roll 16 or higher, Mr. Knight takes no damage and the attacking figure receives one wound. Last edited by redstang; May 10th, 2023 at 12:32 PM. |
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