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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#217
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Re: MegaSilver's Customs - Feral Swog!
From https://imgur.com/NySXLXU and comparison to Heroscape Swog - look pretty similar.
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#219
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Re: MegaSilver's Customs - Feral Swog!
Alright, now it's time for two new Vipers! Of course they don't have hands, which is the main issue. My first thought is that they could be female Vipers, or maybe Vipers of a different era.
Both minis are Emperor Cobras, from different Pathfinder sets. First, we'll start with the Viper on the left. NAME = ONYX WARLORD GENERAL = ULLAR SPECIES = VIPER UNIQUENESS = UNIQUE HERO CLASS = WARLORD PERSONALITY = PRECISE SIZE/HEIGHT = MEDIUM 6 BASE SIZE = LARGE SINGLE LIFE = 5 MOVE = 7 RANGE = 1 ATTACK = 3 DEFENSE = 4 POINTS = ?? VENOM SPRAY SPECIAL ATTACK Range 3. Attack 3. Onyx Warlord may not use Venom Spray Special Attack on adjacent figures. Defending figures roll 1 less defense dice. VIPER EVASION 1 When a Viper you control rolls defense dice against an attacking figure who is not adjacent, add 1 defense die to the defending Viper. SLITHER Onyx Warlord does not have to stop her movement when entering water spaces. ----------- Next is the Viper on the right! It has the same coloration as the Azurite Warlord, so perhaps another Azurite Viper? NAME = AZURITE SCOUT GENERAL = ULLAR SPECIES = VIPER UNIQUENESS = UNIQUE HERO CLASS = SCOUT PERSONALITY = RELENTLESS SIZE/HEIGHT = MEDIUM 6 BASE SIZE = LARGE SINGLE LIFE = 5 MOVE = 7 RANGE = 1 ATTACK = 3 DEFENSE = 3 POINTS = ?? VENOM SPRAY SPECIAL ATTACK Range 3. Attack 3. Azurite Scout may not use Venom Spray Special Attack on adjacent figures. Defending figures roll 1 less defense dice. SLITHER Azurite Scout does not have to stop her movement when entering water spaces. FRENZY After you take a turn with Azurite Scout, roll the 20-sided die. If you roll a 16 or higher you may take another turn with Azurite Scout. |
#221
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Re: MegaSilver's Customs - Two Viper Heroes!
Quote:
I didn't think I could away with bonding with Frenzy, so I decided to make Azurite Scout work better as a filler for Venoc Viper builds. |
#223
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Re: MegaSilver's Customs - Feral Swog!
I like a start, maybe make some cool changes:
Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#224
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Re: MegaSilver's Customs - Two Viper Heroes!
Ok guys, I'm once again gonna be spamming stuff, this time from the newly released Critical Roll DnD Wildmounte sets! (5 boxes in all!)
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#225
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Re: MegaSilver's Customs -- Critical Role DnD minis!
First off is this cool looking Construct. A Whirling Blade of Doom!
NAME = TALOSK GENERAL = EINAR SPECIES = ANIMATA UNIQUENESS = UNIQUE HERO CLASS = CONSTRUCT PERSONALITY = RESOLUTE SIZE/HEIGHT = LARGE 8 BASE SIZE = LARGE SINGLE LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 7 POINTS = ?? WHIRLWIND ASSAULT Talosk may attack any or all figures adjacent to it. Roll each attack separately. ENGAGEMENT STRIKE 15 If an opponent's small or medium figure moves adjacent to Talosk, roll the 20-sided die. If you roll a 15 or higher, the opponent's figure receives one wound. Figures may be targeted only as they move into engagement with Talosk. LEVITATION Talosk not take falling damage and may ignore all effects from terrain tiles it moves onto or occupies. |
#226
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Re: MegaSilver's Customs -- Critical Role DnD minis!
I like this thing a lot! It'll be a tough cookie to crack with 7 defense but it is a melee figure. Engagement strike does seem to fit what you have to work with and levitation is a good way to explain why it is on that type of base. Looking over all the powers, I don't think any melee army (aside from a hero based one) can really take this thing on at all in its current form.
I think engagement strike + the 7 defense might be a bit much to try and fight against. Not sure it is necessary with our statline. |
#227
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Re: MegaSilver's Customs -- Critical Role DnD minis!
Next is up 4 Elementalists! They are intended to work as a team. I haven't thought up of any names for the heroes yet, but I have the powers.
Starting on the left, we have the Earth Elementalist!
Spoiler Alert!
Next up, is the Fire Elementalist!
Spoiler Alert!
Next in line is the Water Elementalist!
Spoiler Alert!
Last but not least is the Air Elementalist!
Spoiler Alert!
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#228
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Re: MegaSilver's Customs -- Critical Role DnD minis!
Quote:
I could up the roll for Strike to 17 and/or drop the defense down to 6 to give melee a better shot. |
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