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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #49  
Old February 3rd, 2011, 01:38 AM
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Re: The Book of MR. MXYZPTLK - Design

I've been pushing around a lot of snow lately too. Glad you guys are coming along with Mixapickle here. I'll have Kree Scouts done by Friday at the latest.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #50  
Old February 3rd, 2011, 11:42 PM
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Re: The Book of MR. MXYZPTLK - Design

C3G PLAY TEST FEEDBACK FORM

NAME OF THE TEST UNIT MR. MXYZPTLK

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. This test occurred before changes were made to balance him out.
Spoiler Alert!

- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. .PASS at 240. The game felt balanced at that price.
Map: .X Marks the Spot (no TU glyph)
Units: .MXYZPTLK, Red Tornado, SHIELD Agents x 3 and Magma for 1040 points. Vs. Doctor Doom (C3G), 3 Doombots, Madame HYDRA and HYDRA Agents x 3 for 1040 points.

Spoiler Alert!


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. PASS at 240, this was another close match.
Map: .X Marks the Spot (no TU glyph)
Units: .MXYZPTLK, Doomsday, Deathstroke, Doctor Light, Venom and Catwoman for 1395 points Vs. Hal, Kyle, Guy, Kilowog and Green Construct Mech for 1400 points.


Spoiler Alert!

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by Hahma; February 7th, 2011 at 02:13 PM.
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  #51  
Old February 4th, 2011, 12:38 AM
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Re: The Book of MR. MXYZPTLK - Design

That initial fail seems kind of like it's going to be an issue here ...

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #52  
Old February 4th, 2011, 01:22 AM
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Re: The Book of MR. MXYZPTLK - Design

That first test was clearly unbalanced, but it was also done before some changes were made. I started testing today as well, and my test was incredibly balanced ending with Grundy with 2 wounds as the last man standing.
I will report later, but I think that the OP here is gonna work out fine.
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  #53  
Old February 4th, 2011, 01:57 AM
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Re: The Book of MR. MXYZPTLK - Design

Cool. That's what I get for skimming.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #54  
Old February 4th, 2011, 11:52 AM
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Re: The Book of MR. MXYZPTLK - Design

C3G PLAY TEST FEEDBACK FORM

NAME OF THE TEST UNIT Mr. Mxyzptlk

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
YES

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
YES

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
YES

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
YES

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
YES

- FUN TEST/ Consider whether or not the design was fun to play.
YES

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
YES

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
YES

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
YES

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
YES

- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. YES, this was a great game. Lots of fun and balanced as well. Mr. Mxyzptlk is a very smart combo with Joker, which is absolutely thematic and awesome.
Map: Alkali Lake.
Units: Mr. Mxyzptlk, Lex Luthor (Battle Suit), Grundy, and Joker VS Supergirl, Hawkgirl, Green Arrow, and Green Lantern (Kyle).
Spoiler Alert!

_____________________________________________________________


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes, great game. This is a great army build against a team that is as dependent on Order Marker placement as the X men. This was close, and could have gone either way for sure.
Map: Alkali Lake.
Units: Mr Mxyzptlk, Lex Luthor Battle Suit, Joker, and Grundy VS Professor X, Cyclops, Jean Grey, Angel, Beast, and Iceman.
Spoiler Alert!

_____________________________________________________________


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes. This was fun and balanced.
Map: Alkali Lake.
Units: Mr. Mxyzptlk and Thanos VS Green Lantern (Hal) and Flash.
Spoiler Alert!

_____________________________________________________________


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes. 240 still seems spot on to me.
Map: Alkali Lake.
Units: Mr. Mxyzptlk, Batman, and Spider-Man VS Green Goblin, Joker, and Punisher.
Spoiler Alert!

_____________________________________________________________


- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes.
Map: Alkali Lake.
Units: Mr. Mxyzptlk, Red Skull, and Huntress (600) VS Catwoman, Iron Man, and Hawkgirl (610).
Spoiler Alert!

Last edited by Griffin; February 10th, 2011 at 11:54 PM.
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  #55  
Old February 4th, 2011, 12:36 PM
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Re: The Book of MR. MXYZPTLK - Design

Seems like the changes after my first test have helped. He seemed pretty balanced in that first Army Test you did Griff. I hope to get my next two tests done this weekend. I'm going to play some Classic Scape tonight with my brother in-law and nephew, and finally get to try out some of the new DnD units I haven't tried yet.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #56  
Old February 4th, 2011, 12:54 PM
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Re: The Book of MR. MXYZPTLK - Design

Sounds like a fun game!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #57  
Old February 4th, 2011, 03:16 PM
Griffin Griffin is offline
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Re: The Book of MR. MXYZPTLK - Design

OK, I ran that same villain army against the Xmen and had a blast. The villains won and it was very close.

Grundy and Lex are an amazing combination. Because you can avoid wound on Lex (an it is already hard to damage him) by destroying Grundy and then keep feeding Lex orders so that Grundy can keep coming back.

Also, Joker and Mr Mxyzptlk is a great combo. Joker can put the order markers for the round on Mxy's targeted hero for antagonizing trickster, then that target gets a bunch of opportunities to fail the roll, take damage, and lose a turn. Of course Mxy also removes orders from them if he rolls a blank, so there is a lot of tactical flexibility there with just order marker re-management.
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  #58  
Old February 4th, 2011, 07:49 PM
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Re: The Book of MR. MXYZPTLK - Design

He is looking like fun.
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  #59  
Old February 5th, 2011, 11:08 AM
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Re: The Book of MR. MXYZPTLK - Design

Test sheet updated with Army Test 2. Looks good so far and is fun.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon
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  #60  
Old February 5th, 2011, 11:21 AM
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Re: The Book of MR. MXYZPTLK - Design

A couple questions:

The line for removing all wound markers in Antagonizing Trickster really only matters if he has his powers negated by Wonder Woman and would actually take a wound for a wound marker, because otherwise he can only be destroyed and not killed by taking wounds. Right? But then again, who puts a wound marker on a 1 life unit when they kill them? I don't. So maybe that line isn't necessary.

For KLTPZYXM I just wanted to make sure whether or not we wanted the opponent to have to roll 1 or more skulls for this to activate. I ran into a situation where Madame HYDRA whiffed attack, but he rolled defense anyway after rolling >4 on the D20. He got a couple blanks and was able remove OM3 from Madame HYDRA's card because of 5th Dimensional Being. Leaving it as is forces him to roll for KLTPZYXM because you have to complete the attack sequence by rolling defense dice, thus he has to roll D20 first and may die from a whiff attack. If it's activated when an opponent rolls 1 or more skulls, then Mix wouldn't die from a whiff attack.

Quote:
ANTAGONIZING TRICKSTER
At the start of the game, choose a Unique Hero. Before the chosen Unique Hero takes any turn, you must roll the 20-sided die. If you roll a 17 or higher and Mr. Mxyzptlk has been previously destroyed, remove all wound markers from this card and place him on any unoccupied space adjacent to the chosen Unique Hero. If you roll a 17 or higher and Mr. Mxyzptlk is on the battlefield, the chosen Unique Hero must immediately end its turn and receive one wound.

KLTPZYXM
Before rolling defense dice, you must first roll the 20-sided die. If you roll a 1-4, Mr. Mxyzptlk is destroyed. Mr. Mxyzptlk cannot receive any wounds or be destroyed by any means other than the Kltpzyxm special power.

5TH DIMENSIONAL BEING
When Mr. Mxyzptlk rolls attack dice against an opponent's figure, you may remove one unrevealed Order Marker at random from the opponent's figure's card if at least one blank is rolled.

Hand of fate is moving and the finger points to you
...Iron Maiden - The Wicker Man

TUTORIAL FOR RE-BASING FIGURES


3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon

Last edited by Hahma; February 5th, 2011 at 12:34 PM.
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