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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#62
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Re: sportcult's custom units - updated more Utgar uniques
Or, the workaround could be that he may only steal the soul of common figures...? A little less thematic, but makes the ability less likely to raise any questions.
.:: .H3X.™ | aka, PushesPixels :: SotW 31 ::. "An out of print game is not unplayable. It is simply more treasured." |
#63
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Re: sportcult's custom units - updated more Utgar uniques
Wow, I really like the powers on Bezelgrum. Very creative. As for the vikings, you could repaint some hit markers with skulls. So instead of figures, use soul markers.
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#64
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Re: sportcult's custom units - updated more Utgar uniques
True. I also have a bunch of the red wound markers from the Marvel set that I use for things like that. Still, I'm liking more and more the idea of him stealing the Warriors Spirit, makes him even more sinister. Not sure if it will affect his points much since that's a very specific scenario.
Custom Terrain Custom Figures and Repaints Stuff for Sale Good Trades:Ted, Hilo-scaper, omen20154, eternaldream |
#65
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Re: sportcult's custom units - updated Utgar heroes
I know I'm being a bit of a gadfly/wet blanket here, but please realize that the only reason I offer criticism at all is because your figures are so cool.
On Bezelgrum - I love the idea of him. He's sort of a cross between Krug and Cyprien, two crowd favorites for sure.
On the Gremian Infestors - I only have one suggestion. I think that the 11+ on resurgence makes them broken. It needs to be higher. I'm not sure you realize just how difficult to kill they would be as currently designed. Assuming you don't have Braxas or Grimnak or another auto-kill option, you will need to score three straight hits without an 11+. The chances of that are 1 in 8. Say you successfully manage to wound an infestor 80% of the time (this is an optimistic number if you're using a ranged squad or if the infestors are on height, but just for argument's sake). This means that, on average, you will need almost twenty attacks on average to get rid of the infestors. Yes, really. Rolling 10 or less 3 times in a row is a rare enough thing that it is hard to pull off. 87% of the time, you will waste an average of about 1.6 "successful" attacks and end up with all three still alive. If you cut the success number from 11+ to 16+, that cuts the expected number of attacks needed in half, to about 9. That still seems like a lot to me, but it's much more reasonable to get rid of of 40 point threat. EDIT: Or do you mean that the Gremian who takes the wound is always removed, even if the roll is successful? If so, then the "If you roll 1-10, remove the figure" line is unnecessary/confusing. Last edited by dok; January 7th, 2009 at 05:16 PM. |
#67
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Re: sportcult's custom units - updated more Utgar uniques
Quote:
On a night with a full moon, go to the top of the tallest mountain you can find. Bring one of your other non-aquilla cards along, and hold it up into the air, so the moonlight hits the card. Bring an eagle along. Toss the eagle up into the air, and chant these words, "When the light of the yellow moon meets the power of the eagle, this card will take on the colors of a card of AQUILLA!!!!!!" Actually, you should probably search for "Aquilla card blank". Your curiosity will be the death of you....
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#68
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Re: sportcult's custom units - updated more Utgar uniques
I found an aquilla card, ty. Also, i'm going to attempt to make a Manchuradon. Do u mind if, when finish it, i print out ur card to use, instead of making my own????
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#69
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Re: sportcult's custom units - updated more Utgar uniques
Cheesey: Go for it!
Dok: holy feedback! Thanks for the analysis. All your points are valid. I agree with pretty much all of them. I would say change the soul harvest to adjacent units and/or only allow it if he has any order markers on his card, but keep the 5 fig limit and the Viking power steal. Maybe decrease defense...Limiting vivivore to 1 marker seems logical and makes squad combat make more sense. The infestors are supposed to be obnoxious to the point that attacking them is discouraged. I agree that it should probably be changed to higher than 12 maybe? If you roll 12 or less the figure you attacked is destroyed and none come back, so yeah I guess it may be redundant. Thanks for the feedback! Custom Terrain Custom Figures and Repaints Stuff for Sale Good Trades:Ted, Hilo-scaper, omen20154, eternaldream |
#70
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Re: sportcult's custom units - updated more Utgar uniques
My manchuradon will be sucky compared to urs, i'll only spend like 30 min on it, MAX!
Last edited by =Cheeseclan=Ldr=09; January 9th, 2009 at 04:40 PM. |
#71
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Re: sportcult's custom units - updated more Utgar uniques
Love everything I've seen
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#72
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Re: sportcult's custom units - updated more Utgar uniques
pretty sweet do you know where i can find places where i can find stuff like that?
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