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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


View Poll Results: What Dalek Armor power do you like best? (See the OP)
Armor Option 1 0 0%
Armor Option 2 1 11.11%
Armor Option 3 0 0%
Armor Option 4 5 55.56%
Two Shield Defense 2 22.22%
Tough 1 11.11%
Voters: 9. You may not vote on this poll

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  #121  
Old August 29th, 2018, 04:06 PM
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Re: C3G Doctor Who Workshop

Cool. Any thoughts for a figure for the DO?

If things shake out the way we have planned, you will be able to draft that DO and will not need it to be a power on their card.

This will open some interesting options, like a Cocoon for Adam dok, I mean Warlock.
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  #122  
Old August 29th, 2018, 04:14 PM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by Tornado View Post
Cool. Any thoughts for a figure for the DO?

If things shake out the way we have planned, you will be able to draft that DO and will not need it to be a power on their card.

This will open some interesting options, like a Cocoon for Adam dok, I mean Warlock.
I've wondered about minis. The process has been shown in so many different ways over the years that pretty much anything will work. Surely there's some futuristic Frankenstein's lab thing out there somewhere that'll work. I'll look around.
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  #123  
Old August 29th, 2018, 04:20 PM
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Re: C3G Doctor Who Workshop

One thing that feels off to me about these Cybermen is that Cybermen will do one of two things to you: kill you or convert you to Cybermen. This take is having you convert figures you kill instead, which feels off.

The Doctor should be able to rescue a Companion who is in the process of being converted.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #124  
Old August 29th, 2018, 04:23 PM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by IAmBatman View Post
One thing that feels off to me about these Cybermen is that Cybermen will do one of two things to you: kill you or convert you to Cybermen. This take is having you convert figures you kill instead, which feels off.

The Doctor should be able to rescue a Companion who is in the process of being converted.
Hmmm...any ideas? In the show, a Cyberman will usually have to capture the companion, take them to the place where they'll be converted, then have the machine do an "operation" that varies in length depending on how advanced the Cybermen are. That all just seems a bit too complex for 1 or 2 cards to handle, so I simplified.
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  #125  
Old August 29th, 2018, 04:26 PM
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Re: C3G Doctor Who Workshop

Quote:
Originally Posted by MrNobody View Post
Quote:
Originally Posted by IAmBatman View Post
One thing that feels off to me about these Cybermen is that Cybermen will do one of two things to you: kill you or convert you to Cybermen. This take is having you convert figures you kill instead, which feels off.

The Doctor should be able to rescue a Companion who is in the process of being converted.
Hmmm...any ideas? In the show, a Cyberman will usually have to capture the companion, take them to the place where they'll be converted, then have the machine do an "operation" that varies in length depending on how advanced the Cybermen are. That all just seems a bit too complex for 1 or 2 cards to handle, so I simplified.
Maybe a D20 roll to capture adjacent figures, scaling in difficulty depending on remaining Life? Or not even a D20 roll, something like 'roll one unblockable attack die for each remaining point of life belonging to the chosen figure (not even close to official wording), on a roll of so and so, they're captured'. Then place them on the DO's card and at the end of the round, all figures on the DO are converted into Cybermen - if the DO's destroyed, they're freed.


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  #126  
Old August 29th, 2018, 04:28 PM
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Re: C3G Doctor Who Workshop

Yeah, I'm thinking some sort of capture mechanic would work well along with their electrocution power (and save the movement power for a leader and the conversion power for a draftable DO).

The draftable DO could function based on adjacent figures (maybe ones with no OMs?) and the electrocution power could remove OMs (as I believe yours does) so the Cybermen would basically just need to zap enemies and drag them to the Conversion Machine and let it do its work (or Doctor Who could save them first).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #127  
Old August 29th, 2018, 04:28 PM
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Re: C3G Doctor Who Workshop

Here's the text for Phase Drag, btw (I'd lose the "phasing through things" aspect, of course):

Before or during Phantom Girl's movement, you may choose an opponents' adjacent small or medium figure. If Phantom Girl moves through another figure or obstacle, place the chosen figure on the space Phantom Girl moved over or occupied immediately before moving through that figure or obstacle. Roll an unblockable attack die against the chosen figure. If a skull is rolled and Phantom Girl moved through a figure instead of an obstacle, that figure also receives an unblockable wound.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #128  
Old August 29th, 2018, 04:32 PM
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Re: C3G Doctor Who Workshop

Maybe do the DO something like this?

(I haven't totally been keeping up, so I'm not sure what the current version looks like)

Quote:
MAKE A CYBERMAN OF YOU
If a Cyberman you control attacks a figure and would inflict enough wounds to destroy that figure, you may ignore those wounds and place that figure on this card. At the end of each round, you may destroy one figure on this card and place one of your previously destroyed Cybermen adjacent to this destructible object.

SECOND THING TO ALLOW FOR RESCUE
If an opponent's figure starts its turn adjacent to this destructible object, that opponent may choose a figure on this card and place that figure on any empty space adjacent to this destructible object.
Hews pretty close to the 'place destroyed figures' version, but allows for rescues.
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  #129  
Old August 29th, 2018, 04:34 PM
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Re: C3G Doctor Who Workshop

Looks about right!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #130  
Old August 29th, 2018, 04:49 PM
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Re: C3G Doctor Who Workshop

My main worry about an actual dragging power, and maybe you guys can tell me if I'm right or wrong, is that it'll turn them into units that are more useful for their repositioning powers than for actual Cyberman-y stuff.
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  #131  
Old August 29th, 2018, 04:54 PM
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Re: C3G Doctor Who Workshop

Probably right on that. I think Ronin’s approach works.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #132  
Old August 29th, 2018, 04:55 PM
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Re: C3G Doctor Who Workshop

For the rank and file Cybermen I’d do an electrical attack and Cyber Repair X.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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