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  #23425  
Old January 25th, 2021, 04:43 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Yodaking View Post
Thomas Wayne has a cool SA and initiative/defense power. Are the bat gadgets really a big part of his character though? Honestly asking as I don't know the comic arc, only saw him in the Flashpoint cartoon movie appearance. In that he seemed more like a Punisher character who wore the Batsuit. It's been a while since I watched that so I may be forgetting his reliance on smoke pellets and stuff.
The alternative I was thinking of, because he's a doctor, was to force him to equip the first aid kit utility Glyph and use his skills to derive a bonus from it, ala heal a second wound.
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  #23426  
Old January 25th, 2021, 04:45 PM
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Re: Public Design Workshop

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Originally Posted by redstang View Post
Quote:
Originally Posted by Yodaking View Post
Thomas Wayne has a cool SA and initiative/defense power. Are the bat gadgets really a big part of his character though? Honestly asking as I don't know the comic arc, only saw him in the Flashpoint cartoon movie appearance. In that he seemed more like a Punisher character who wore the Batsuit. It's been a while since I watched that so I may be forgetting his reliance on smoke pellets and stuff.
The alternative I was thinking of, because he's a doctor, was to force him to equip the first aid kit utility Glyph and use his skills to derive a bonus from it, ala heal a second wound.
I believe he does use batarangs though.
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  #23427  
Old January 25th, 2021, 04:56 PM
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Re: Public Design Workshop

A boost to the First Aid Kit for him being a doctor is a neat idea. That doctor comment made me think of Hush though and Surgical Strike. That also would be an interesting angle to explore. He'll shoot you at range with a pair of hand guns, but up close he uses his doctor knowledge to strike at vital organs.
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  #23428  
Old January 25th, 2021, 05:01 PM
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Re: Public Design Workshop

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Originally Posted by Yodaking View Post
A boost to the First Aid Kit for him being a doctor is a neat idea. That doctor comment made me think of Hush though and Surgical Strike. That also would be an interesting angle to explore. He'll shoot you at range with a pair of hand guns, but up close he uses his doctor knowledge to strike at vital organs.
I like that idea.
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  #23429  
Old January 25th, 2021, 05:33 PM
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Re: Public Design Workshop

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Originally Posted by MrNobody View Post
I'd make him a Revolutionary, and also give him some kind of "You'll never take me alive!" type thing. I imagine Red Son Superman would have his mind-control chips, and Bats should be able to choose death over becoming a slave.
Revolutionary makes sense. Same with some kind of self destruct, maybe his owner can destroy Batman after an opponent moves or attacks.
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  #23430  
Old January 25th, 2021, 06:00 PM
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Re: Public Design Workshop

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Originally Posted by redstang View Post
Quote:
Originally Posted by Yodaking View Post
A boost to the First Aid Kit for him being a doctor is a neat idea. That doctor comment made me think of Hush though and Surgical Strike. That also would be an interesting angle to explore. He'll shoot you at range with a pair of hand guns, but up close he uses his doctor knowledge to strike at vital organs.
I like that idea.
And that's probably more in line with his Ruthless personality.
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  #23431  
Old January 25th, 2021, 06:43 PM
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Re: Public Design Workshop

Oooh, yeah, would love to see Surgical Strike on Thomas.

I know he notes that there's some drug tipped on his batarangs that will make people fall asleep faster (I forget the actual drug -- something a doctor would have on hand, but I doubt it would act instantaneously, so I thought that bit was a little silly anyway).

I also like the doing something useful with the First Aid Kid idea. I was going to attempt that on an Alfred (II) but I'd be into it here as well.

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  #23432  
Old January 26th, 2021, 10:13 AM
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Re: Public Design Workshop

Thomas there is a bit counterdrafty with that first power, something I'm not generally keen on. And definitely don't like Utility belt for him, he was never a real gadgety guy, and I like to try to not overuse utility belt as a power personally. I'd just swap in Bat Grapple.

My writeup for him had a drug tipped batarang power, as that's something he utilized early on. I haven't read his recent appearances so maybe there's more to pull there. First Aid synergy might be cool, surgical strike as well. Basically I'd just like something to represent his surgeon side
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  #23433  
Old January 26th, 2021, 12:15 PM
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Re: Public Design Workshop

Quote:
Originally Posted by Lord Pyre View Post
Thomas there is a bit counterdrafty with that first power, something I'm not generally keen on. And definitely don't like Utility belt for him, he was never a real gadgety guy, and I like to try to not overuse utility belt as a power personally. I'd just swap in Bat Grapple.

My writeup for him had a drug tipped batarang power, as that's something he utilized early on. I haven't read his recent appearances so maybe there's more to pull there. First Aid synergy might be cool, surgical strike as well. Basically I'd just like something to represent his surgeon side
I did recognize that issue with The House Always Wins. It is supposed to represent him being able to monitor the criminal underworld through his Casino business. If there is a better mechanic that is less susceptible to counter drafting, I'd be down for some ideas. Regardless of whether he can max out his plus 6, he'll still get that defense boost if his team wins initiative.

I think the general consensus so far is that the utility belt power would be reworded/replaced with a more surgeon based skill.
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  #23434  
Old January 26th, 2021, 12:26 PM
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Re: Public Design Workshop

Just run him with Brit Cits.
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  #23435  
Old January 27th, 2021, 06:42 PM
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Re: Public Design Workshop

Wrote one up for another obscure baddie.

Quote:

NAME = ARMADILLO
SECRET IDENTITY = ANTONIO RODRIGUEZ

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CRIMINAL
PERSONALITY = REPENTANT

SIZE/HEIGHT = MEDIUM 6

LIFE = 5

MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = ~240


BURROW
After revealing an Order Marker on this card, instead of moving Armadillo normally, you may choose any empty non-water space within 5 spaces of Armadillo that is not higher or lower than 3 levels from Armadillo's base. Place Armadillo on the chosen space.

RENDING CLAWS
Figures subtract one from their defense dice when attacked by Armadillo with an adjacent normal attack.

IMPENETRABLE HIDE
When rolling defense dice against a normal attack, Armadillo always adds two automatic shields to whatever is rolled. Armadillo never rolls for molten lava damage or lava field damage.

SUPER STRENGTH
I picked up the mini, it's pretty cool. Here it is from @Ronin 's Photo Depository.

Last edited by Splash; January 28th, 2021 at 11:20 AM. Reason: Defense to 5
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  #23436  
Old January 27th, 2021, 06:49 PM
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Re: Public Design Workshop

Quote:
NAME = Armadillo

SECRET IDENTITY = Antonio Rodriguez

SPECIES = Mutate
UNIQUENESS = Unique Hero
CLASS = Criminal
PERSONALITY = Relentless

SIZE/HEIGHT = Large 7

LIFE = 5

MOVE = 7
RANGE = 1
ATTACK = 6
DEFENSE = 6

POINTS = .


UNDERGROUND MOVEMENT
Instead of moving normally with Armadillo, you may immediately place him on any empty non-water space that is within 4 spaces of Armadillo and is no higher than 1 level above Armadillo’s height or 3 levels below Armadillo’s base. When Armadillo starts his Underground Movement, he will take any leaving engagement attacks.

ROADKILL SLAMMER SPECIAL ATTACK
Range 1. Attack 8.
Armadillo may only use this special attack if he moved at least 6 spaces normally and did not move up any levels of terrain this turn.

EXOSKELETON
When Armadillo is attacked by a figure that is not a Telepath, the most wounds he can receive from that attack is 1.

SUPER STRENGTH
This is what I had for that character. I don't plan to design it, but I figured I'd share what I had incase it gave you any ideas.
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