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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
View Poll Results: What Dalek Armor power do you like best? (See the OP) | |||
Armor Option 1 | 0 | 0% | |
Armor Option 2 | 1 | 11.11% | |
Armor Option 3 | 0 | 0% | |
Armor Option 4 | 5 | 55.56% | |
Two Shield Defense | 2 | 22.22% | |
Tough | 1 | 11.11% | |
Voters: 9. You may not vote on this poll |
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#1249
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Re: C3G Doctor Who Workshop
I only know I Am the Walrus and Strawberry Fields (not a Beatles fan) so I can contribute just about nothing to this conversation.
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#1250
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Re: C3G Doctor Who Workshop
Sorry Tornado, you may have to Carry That Weight yourself.
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#1252
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Re: C3G Doctor Who Workshop
NAME = ZARBI SPECIES = INSECT UNIQUENESS = COMMON HERO CLASS = DRONE PERSONALITY = DEDICATED SIZE/HEIGHT = MEDIUM 5?? LIFE = 1 MOVE = 5 RANGE = 1 ATTACK = 2 DEFENSE = 5 POINTS = ??? WEAK-MINDED 8 If any player rolls the 20-sided die to take temporary or permanent control of a Zarbi, that player may add 8 to the roll. The Zarbi resembled giant ants. Some Zarbi moved on two powerful human-like legs, (TV: The Web Planet) while others, like the ones in the London Underground, moved on six legs like ants on Earth. (COMIC: Unnatural Selection) They communicated by screeching and rubbing their legs together. (TV: The Web Planet) Much like bees, Zarbi also communicated by dancing. (COMIC: The Macrobe Menace) They were naturally simple-minded creatures, no smarter than cattle. They had no individual motives. (TV: The Web Planet) Socially, they were similar to the ants of Earth. They lived in massive nests with millions of members. There was also a similar caste system, with powerful warrior Zarbi, common workers and giant, bloated queens. They were born as larva, which were little more than grey blobs. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#1253
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Re: C3G Doctor Who Workshop
I'd love to see the Zarbi, especially with an Animus to lead them! Probably pretty viable for figures too, since they're just giant ants. A higher attack probably sense, but wouldn't want to make them too powerful with Ant-Man.
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#1255
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Re: C3G Doctor Who Workshop
Too many special powers.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1257
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Re: C3G Doctor Who Workshop
Have we ever done a design before that has basically the same powers as another design? (Outside of Cuckoos, etc.)
I don’t really care if the Zarbi have a bucnh of powers though, fwiw. They’re mostly famous for being a crap (yet kinda adorable) special effect. |
#1258
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Re: C3G Doctor Who Workshop
I think it would be cool if the various Ant-Man cards had some more powerful Insect bonding options to consider. You'd have to pay for them, and every Ant-Man is always in danger of suddenly dropping on you, so I wouldn't worry too much about it becoming broken. Might find time to work on some Giant Ants in 2021, they sound like a fun idea.
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#1259
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Re: C3G Doctor Who Workshop
Quote:
There’s a weird loophole currently where you can speed them up with Jean Grey or Martian Manhunter or whatever. Not a crippling theme break or anything, but it might mess with their gameplay a bit. Not sure if there’s a way around it, without just making them unmovable by other figures. (Which feels weird, somebody who could pick up a statue should be able to pick up an Angel.) |
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