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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1
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Getting more value out of non-bonding heroes?
I consider myself a pretty good Heroscape player. In fact, if you could see my playtests you'd see I might be a bit overly obsessed with always playing to the maximum potential. I'm the kind of guy who always wants to "break" the game by finding a combo that was overlooked.
But the one area I consistently struggle in is with how to get value out of non-bonding heroes, especially heavy-hitters. I always try to maximize my terrain and battle when it's too my benefit. It just seems like there's no way for a lot of non-bonders to handle heavy bonding teams like X-Men, Fantastic 4, HYDRA, etc.. Of course if I have the PERFECT hero for the job I can make it happen (like Thor vs a heavy squad team), but that rarely happens. Generally I feel like picking a hero like Wonder Man or Hercules is just a losing proposition, and if I want to beat someone who has a team with good synergy and bonding I have to pick another team with good synergy and bonding. Agree, disagree? Tips? |
#2
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Re: Getting more value out of non-bonding heroes?
The teams you described are tough to beat, but far from unbeatable. Hercules is one of my friend's favorite units because he's a bully. You can use him to harass any mid-level hero (almost everyone in a bonding army) and beat the snot out of them.
In my experience here's a list of figures that are very competitive without bonding. Some of them have bonding, but it isn't always needed. I'm sure there are others I haven't used, or used enough, but this is a good place to start IMO. Hercules Solomon Grundy Flash Darkseid Green Arrow Joker I Puppet Master (map dependent) Deadshot Blob Poison Ivy (map dependent) Gambit Iron Fist Punisher Deadpool Magneto II |
#3
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Re: Getting more value out of non-bonding heroes?
From my extremely limited C3G experience, an Avengers build with Captain America is pretty good. Stick multiattackers like Wolverine or Mister Zsasz with him and you are rockin'.
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#4
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Re: Getting more value out of non-bonding heroes?
OM managers like Zemo, also help out a mish-mash team of HH. He's quickly becoming a favorite choice of mine.
C3G team building links. |
#5
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Re: Getting more value out of non-bonding heroes?
Good call on Cap with multi-attackers. Punisher is another great one for that build.
I printed off the Zemo card, but haven't tried him out yet. |
#6
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Re: Getting more value out of non-bonding heroes?
Punisher is sick, especially with Cap and AA. Hawkgirl and Hawkman with some Hawkmen as backup are vicious.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#7
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Re: Getting more value out of non-bonding heroes?
Another good group for Cap is the trio of Luke Cage, Iron Fist, and Wolverine. Luke's fighter synergy with Cap's boost is very nice.
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#8
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Re: Getting more value out of non-bonding heroes?
If you draft Professor X it gives you the option of using either him or any other unique hero like, Superman for example
Awesome traders: theredfro, R˙chean, SuperflyTNT, Kaiyu, TheSparkleInYourWater |
#10
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Re: Getting more value out of non-bonding heroes?
Quote:
Cap is nice for a lot of those heavy hitters, though. And a lot do just fine on their own if they have to. Ooh, I've recently completed another one that's going to help some of the weaker non-synergied Unique Heroes out there. Unique Heroes without Super Strength love her. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#11
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Re: Getting more value out of non-bonding heroes?
I've got a couple on deck that are freaking awesome for helping non-synergy units in an army, and some that while can work in synergy armies, work well on their own too.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#12
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Re: Getting more value out of non-bonding heroes?
I forgot to mention this before but Zemo rules!
Hands down the best Public Design IMO. Game Changer. Amazing LD by YK. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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