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C3G2.0 Dossier Database Database of all released designs in C3G 2.0


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  #13  
Old September 5th, 2023, 09:54 AM
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Re: Kristoff Von Doom - Conversion Processing

I'm not sure that definition fully clarifies the difference, but it probably works well enough

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  #14  
Old September 5th, 2023, 01:56 PM
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Re: Kristoff Von Doom - Conversion Processing

I guess the way to preserve its original function would be to just match the original language a little closer. Not sure how popular that would be.

DOOM'S WARD
After revealing an Order Marker on the Army Card of a Unique Doctor Doom and activating that Doctor Doom, you may activate Kristoff, and then your turn ends.
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  #15  
Old September 5th, 2023, 02:00 PM
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Re: Kristoff Von Doom - Conversion Processing

I'm not understanding the issue...because with the "turn ends" language that is.

You can use it after Dooms turn before attempting Mystic Power drain...and your turn ends.

Or you use it after. You can't use both because your turn has ended so that "once per turn" mystic power drain wording doesn't happen because you already ended that turn.

right?

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #16  
Old September 5th, 2023, 02:12 PM
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Re: Kristoff Von Doom - Conversion Processing

The question was if you successfully roll for MPD for a second activation with Doom, would that get in the way of Kristoff taking a bonded turn when Doom is finished? In 1.0, it was a guaranteed turn with Kristoff.
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  #17  
Old September 5th, 2023, 02:16 PM
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Re: Kristoff Von Doom - Conversion Processing

I'd probably just go with this, then:

DOOM'S WARD
After activating a Unique Hero Doctor Doom, you may activate Kristoff, then end your turn.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #18  
Old September 5th, 2023, 02:19 PM
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Re: Kristoff Von Doom - Conversion Processing

That could work, I forgot we nixed the “Doombots are named Doctor Doom” bit on Event Doom.

We’d still have to be vigilant (like if we ever did an F4 ally Doom as an Adventurer, we’d have to work around Mr. F), but I think we can manage that.
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  #19  
Old September 5th, 2023, 02:33 PM
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Re: Kristoff Von Doom - Conversion Processing

Quote:
Originally Posted by MrNobody View Post
That could work, I forgot we nixed the “Doombots are named Doctor Doom” bit on Event Doom.

We’d still have to be vigilant (like if we ever did an F4 ally Doom as an Adventurer, we’d have to work around Mr. F), but I think we can manage that.
As long as other relevant bonding stuff also turns off chains, we should be OK.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #20  
Old September 5th, 2023, 02:34 PM
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Re: Kristoff Von Doom - Conversion Processing

Sweet, thanks!
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  #21  
Old September 5th, 2023, 03:05 PM
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Re: Kristoff Von Doom - Conversion Processing

The scary Toy Doom team is creeping closer to completion
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  #22  
Old September 7th, 2023, 03:21 PM
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Re: Kristoff Von Doom - Conversion Processing

I propose we move to Final Editing.
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  #23  
Old September 7th, 2023, 03:35 PM
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Re: Kristoff Von Doom - VOTE for Final Editing

Yea

"In your army" should be "on your team."
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  #24  
Old September 7th, 2023, 03:49 PM
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Re: Kristoff Von Doom - VOTE for Final Editing

Thanks!
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