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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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Re: Question Dump: Post Your Questions Here.
I must say this is turning out to be quite the enjoyable conversation. That said, I agree with
@obfuscatedhippo
, especially his last paragraph. In my opinion, you can't test the waters of trying to disengage for better positioning AND still get WTF if you fail.
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Re: Question Dump: Post Your Questions Here.
This conversation really seems to hinge on whether or not people are reading what the rules ACTUALLY say (WTF still works) or what they think the rules should more sensibly say (that it doesn't).
Looking for a way to get casual players involved in Heroscape? Do your opponents lack the interest or knowledge to build/draft their own armies? If so, check out Project 500! |
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Re: Question Dump: Post Your Questions Here.
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~Z |
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Re: Question Dump: Post Your Questions Here.
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Re: Question Dump: Post Your Questions Here.
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Obfuscatedhippo describes my preferred form of 3-player 'Scape. Keep track of what you kill. A squad of Krav is 100 points; if you kill one of them, then write down 33 points. Kaemon Awa has 4 health; if you put two wounds on him, write down 60 points. And so on. Whoever has the most points at the end wins. Some people think this system has confusing corner cases but that's because those people aren't following those simple instructions. Cyprien heals, so he can, by the time he's ultimately killed, give out way more than his 150 points. Other people talk about playing "kill the person on your left." In a game like that, your goal is to kill one player, to your right or to your left, and so on in a circle. When one player has successfully eliminated his or her target, that player is the winner. The way you're describing is a pure free-for-all. I've played that way, too. As you guess in your post, it does change your strategy. For one thing, it involves some diplomacy, and for another, it promotes a "turtle" strategy, in which you try to stay back a bit as the other players fight each other. But you can't do nothing, either. Please let us know which way you choose to play and how it goes. Thanks for letting us be a part of it! |
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Re: Question Dump: Post Your Questions Here.
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Re: Question Dump: Post Your Questions Here.
^ currently has 9,999 posts. Make the next one count!
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Re: Question Dump: Post Your Questions Here.
Hopefully, the Remarkable Post Counts thread qualifies.
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Wait Then Fire If none of the 4th Massachusetts Line move this turn, add 1 die to their attack. To incur an LEA, the 4th Mass figure had to move out of engagement. If the figure receives a wound, the wound is considered to have occurred on the space it started on for "rules resolution". That "rules resolution" happens after the figure moves and after the LEA result. The figure moved and therefore negates WTF for the rest of this turn. |
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Re: Question Dump: Post Your Questions Here.
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Let's consider the following scenario. It's a three-player free-for-all game. I have a figure with move 5 engaged with one of Bob's figures. 5 spaces away is another of Bob's figures who he really wants to protect. But 2 spaces away to the other side, Alice has a figure. I ask Bob if I can leave to go attack Alice, but secretly I want to attack Bob's other figure. If I have to actually MOVE before the engagement attack occurs, Bob's plan of action would be clear: make the attack if I move towards his figure, don't make the attack if I move towards Alice's, knowing that if I take a single move the opposite way, I can't reach the figure he wants to protect. The way I interpret the rules, rather than moving, I should say to Bob "I want to break engagement". Before I make a move, he needs to decide to make or forgo his LEA, without seeing which way my figure moves first. Looking for a way to get casual players involved in Heroscape? Do your opponents lack the interest or knowledge to build/draft their own armies? If so, check out Project 500! |
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Re: Question Dump: Post Your Questions Here.
I don't have anything to add to my own posts above, but I am curious, Mac, to hear you expand on that a bit. As I understand what you are saying, this is the order of things:
1. Player A indicates a 4th figure will move. 2. Player B rolls for an LEA, gets a skull. 3. 4. The indicated figure gets a wound. 5. 6. The indicated figure is removed from the board. 7. Are you saying that the "moving" happens at Step 5? Or somewhere else? You write that "the 4th Mass figure had to move out of engagement," but does that mean that something happens between my steps 1 and 2? Let's imagine a 3-player game, playing with the format described by obfuscatedhippo, above, in which you get points for doing damage. Player A controls the 4th, one of which is engaged with a Tarn Viking controlled by Player B. Player A moves the 4th away from the Tarn, triggering a LEA, and moves it one space, adjacent to a Nakita Agent controlled by Player C. Now an Engagement Strike is triggered. In this format, it matters which happens first: the LEA or the Engagement Strike. So, which is it? Like I wrote above, I'm more than happy to accept Ry's answer, and his reason for it: allowing WTF under those circumstances is not in the spirit of the rules, and seems a little "game-y" in a way that Scape normally is not. Fine; I can't disagree with that ruling. But I am curious about your answer, Mac, if you can expand on it. Last edited by Dad_Scaper; August 4th, 2017 at 11:45 AM. Reason: damn what a ninja! both of us going to the 3-player scenario!!! curse you, happyjosiah! :) |
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Re: Question Dump: Post Your Questions Here.
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Looking for a way to get casual players involved in Heroscape? Do your opponents lack the interest or knowledge to build/draft their own armies? If so, check out Project 500! |
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