|
C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
View Poll Results: What Dalek Armor power do you like best? (See the OP) | |||
Armor Option 1 | 0 | 0% | |
Armor Option 2 | 1 | 11.11% | |
Armor Option 3 | 0 | 0% | |
Armor Option 4 | 5 | 55.56% | |
Two Shield Defense | 2 | 22.22% | |
Tough | 1 | 11.11% | |
Voters: 9. You may not vote on this poll |
|
Thread Tools | Search this Thread | Display Modes |
#313
|
||||
|
||||
Re: C3G Doctor Who Workshop
That's right. Can't argue with a big head like yours.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#314
|
||||
|
||||
Re: C3G Doctor Who Workshop
Who doesn't remember Blink?
|
#315
|
||||
|
||||
Re: C3G Doctor Who Workshop
From you, that feels like a loaded question!
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#316
|
||||
|
||||
Re: C3G Doctor Who Workshop
Quote:
Spoiler Alert!
Last edited by MrNobody; May 9th, 2019 at 12:44 PM. |
#317
|
||||
|
||||
Re: C3G Doctor Who Workshop
You reveal that you're a MODOK one time, and suddenly everyone's a comedian.
|
#318
|
||||
|
||||
Re: C3G Doctor Who Workshop
Quote:
I go back and forth on whether the Sonic should be an Equipment Glyph or a power. Going Glyph lets you get a more in depth power without killing the text space on every Doctor, since they pretty much mostly all need to have one. I worry about its power level. That level of auto negation that kills their defensive powers and their offensive powers seems competitively unbalanced. I'd want either a high D20 roll on it or I'd consider making it end at the end of the Doctor's turn so he could use it offensively only. I assume Adept Operator is meant for synergy with the TARDIS? Or is it thematic for him to drive cars really well or something? I think you'll want to say Vehicle Destructible Object here, but if it's only meant for the TARDIS you may want to get more specific. You'll probably have to hold off on really ironing that one out until we figure out our project's overall direction with Vehicles! It's a bit in flux right now (and not in a timey-wimey way). Six life and that Aikido power are going to make him a legit combatant. Is that how Third Doc was? Was he regularly kicking butt hand to hand? He's before my time. Is the theory behind that version of Regenerate (which I'm kind of digging) that we'd go with separate Secret Identities? Because you have no Secret Identity right now, so current rules would preclude you from having more than one Doctor in your Army at all, regardless of whether they started on the Battlefield. No idea what you're referring to. Obviously, I hate clowns. And snake clowns. Thanks for putting that in my head! C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#319
|
|||||
|
|||||
Re: C3G Doctor Who Workshop
Quote:
Quote:
Quote:
Quote:
Quote:
|
#320
|
||||
|
||||
Re: C3G Doctor Who Workshop
Cool.
Like I said, digging the general direction. I think the biggest thing to figure out there is really the Screwdriver. It's probably something you'll want to reuse on all of them who have it, or slight variations of it, so finding just the right balance for it will be key. I do think negation makes sense for it. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#321
|
||||
|
||||
Re: C3G Doctor Who Workshop
Quote:
|
#322
|
||||
|
||||
Re: C3G Doctor Who Workshop
Yes. One of the things our CRB (Competitive Review Board - @dok @Soundwarp SG-1 @Dysole @weebaer ) tends to focus on in feedback is avoiding "negative play experiences." If I'm in a situation where my Android or Cyborg or whatever is the focus of my army and I'm playing Doctor Who, he can easily reduce my card to just its stats for the majority of the matchup, barring initiative switches. Which basically means I'm reduced to playing basic Heroscape against him and he doesn't even have to hit a D20 roll for the privilege.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#323
|
||||
|
||||
Re: C3G Doctor Who Workshop
On the Sonic Screwdriver I'd prefer the negation ended at the end of the Doctor's turn, so it basically negates defensive powers rather than everything. Otherwise, you win initiative, Dr. Negates Red Tornado or Cyborg on OM3, they get negated for that OM, for their OM3 reveal, then if you lose initiative for their OM1 as well. That's a lot of negation taking place at no cost, plus negating Cyber Repair X is kind of cruel as it's not a very strong power to begin with.
So Akido is MMA + figure switch then? That seems off to me. It should be more distinctive than just a figure switch tacked on to MMA or even CCE. Just a head's up, 4 power cards often meet a lot of resistance. If you made 6 doctor cards each with 3 powers and then felt like the next doctor card really needed to have 4 powers to properly represent that character you would most likely be given a green light, but making every doctor a 4 power card will never fly and if the plan is only for this one doctor to be a 4 power card then I wouldn't make him the first doctor I tried to LD. |
#324
|
||||
|
||||
Re: C3G Doctor Who Workshop
Quote:
I liked having it negate until your next OM so you could negate end of the round effects like Cyber-conversion, but changing to ending at the end of the turn would be okay by me. So would adding a D20 roll, or even both if needed. My main goal right now is to keep the text in the power down, so if we start doing a lot of that, maybe we should go back to it being an e-glyph? |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
The Pre-SoV Workshop | greygnarl | Custom Units & Army Cards | 5373 | Yesterday 09:35 AM |
Doctor Who: A Good Man Goes to War | Dr. Weirdscaper | HeroScape General Discussion | 10 | January 15th, 2013 01:15 PM |
Doctor who customs | samuelfrost4 | Custom Units & Army Cards | 39 | December 3rd, 2011 05:35 PM |
The Doctor Is In! | Tiak | Custom Units & Army Cards | 10 | June 11th, 2011 11:14 PM |
Hello! I'm new!!! Any Doctor Who Customs? | RICHARD NICHOLLS | Custom Units & Army Cards | 12 | March 8th, 2008 01:28 PM |