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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old July 31st, 2018, 12:04 PM
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Karat Karat is offline
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The Book of Kree Captain

The Book of Kree Captain

C3G MARVEL WAVE 49
COSMIC WARS



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the Supernova set.
Its model number and name are #002 / Kree Captain.

_________________________________________________________________

Character Bio - An empire as vast as that of the Kree, with hundreds of worlds stretching across the Magellanic Cloud, has resource needs even vaster. And so, there must be conquest - and where there is conquest, there must be leadership. The Kree Captains are the foremost of their forward officers, and the best suited for such missions. Green-clad, proud bearing, on the front line of every assault, calling shots and choosing targets: these are those Kree.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Kree Captain's Forward Officer and Coordinated Assault can boost the range and attack of Common Kree figures you control.
Immunities, Benefits, and Weaknesses:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Last edited by Karat; September 30th, 2022 at 03:49 PM.
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  #2  
Old July 31st, 2018, 12:05 PM
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Karat Karat is offline
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Re: The Book of Kree Captain

NAME = KREE CAPTAIN

SPECIES = KREE
UNIQUENESS = UNCOMMON HERO
CLASS = COMMANDER
PERSONALITY = DISCIPLINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 5
RANGE = 6
ATTACK = 3
DEFENSE = 4

POINTS = 75

KREE FORWARD OFFICER
A Common Kree figure you control may add 1 to its Range when attacking a figure within 4 clear sight spaces of this Kree Captain, to a maximum of +2 Range for all Kree Captains you control.

COORDINATED ASSAULT
When a Common Kree figure you control attacks an opponent's figure that is within 4 clear sight spaces of this Kree Captain, you may re-roll one attack die that did not show a skull.

Last edited by IAmBatman; September 24th, 2022 at 07:00 PM.
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  #3  
Old July 31st, 2018, 12:09 PM
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Scapemage Scapemage is offline
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Re: The Book of Kree Captain

Nice and simple design. I like it. Forward Officer is a simple leadership power. I would consider allowing them to get a grand total of +2 move if there's numerous Captains nearby.

Coordinated Assault is nice. No complaints there.

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  #4  
Old July 31st, 2018, 12:16 PM
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Karat Karat is offline
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Re: The Book of Kree Captain

I can see that. I forget why we went with 1 to begin with.
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  #5  
Old July 31st, 2018, 12:22 PM
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Ronin Ronin is offline
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Re: The Book of Kree Captain

Nice!

One problem with him having a class of Soldier is that it creates some ambiguity with the Kree Soldiers - where their powers shout out 'Kree Soldier', that could now be interpreted as either referring to the unit name, or to the species/class combo.

This is also a problem that came up on the Amazon Warriors recently - I've been thinking of suggesting we go back and tweak the names of units that are just named [species] [class].
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  #6  
Old July 31st, 2018, 12:37 PM
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Re: The Book of Kree Captain

Super psyched to see you bringing these guys back! Stats and first power look solid.

Quote:
Originally Posted by Karat View Post
COORDINATED ASSAULT
After revealing an Order Marker on a Kree Army Card you control, you may choose 1 opponent's figure within 4 clear sight spaces of this Kree Captain. All Common Kree figures you control can attack only the chosen figure this turn and add 1 to their attack number, to a maximum of +1 attack.
The "may choose" prevents this from being too much of a problem, but just because it's possible, what happens if I have, say, four Kree Captains in different corners of the map and activate this power on all of them, for different targets. Can my Common Kree figures just not attack at all?

It seems like a passive power on an Uncommon Hero should be more stacking friendly. Would there be anything wrong with cutting the "can attack only the chosen figure" part and just doing the attack boost?

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  #7  
Old July 31st, 2018, 12:51 PM
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Re: The Book of Kree Captain

I agree with the point that uncommon heroes should probably be able to stack better. Wish the move got boosted to a max of +2-3 instead of +1.
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  #8  
Old July 31st, 2018, 12:57 PM
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Re: The Book of Kree Captain

The only reason was because I didn't want it to be too overpowered, and the Soldier thing was intentional and a FAQ could cover that.
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  #9  
Old July 31st, 2018, 02:11 PM
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Re: The Book of Kree Captain

It's been a while since I have used the Kree common figures. I'll need to review what they can do already. Excited to see that faction expand though as I know they needed some love.

Last edited by Yodaking; July 31st, 2018 at 02:37 PM.
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  #10  
Old July 31st, 2018, 02:46 PM
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Re: The Book of Kree Captain

Looking at how Kree Invasion works on the Kree Soldier card, I'd give him at least 3 life, if not 4.

Not sure I'm sold on the idea that they need more move, the Scouts move 6 already and can teleport others up to their locations, the Soldiers move 5 and have a swarm/group movement power when fighting alongside a Kree unique (or uncommon) hero. Maybe a range boost for the soldiers from 5 to 6, and the Scouts range of 7 bumps up to 8? Then either eliminate or extend the aura for Coordinated Assault's target choices. Have the Capt. choose a target farther away and the extra range allows more Soldiers to hit that target without moving off high ground gained via the Scouts.
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  #11  
Old July 31st, 2018, 03:03 PM
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Re: The Book of Kree Captain

Might be able to take something from the SHIELD Spotter.

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  #12  
Old August 1st, 2018, 01:57 AM
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Karat Karat is offline
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Re: The Book of Kree Captain

Here is what I am currently thinking.
Quote:
Originally Posted by Karat View Post
NAME = KREE CAPTAIN

SPECIES = KREE
UNIQUENESS = UNCOMMON HERO
CLASS = SOLDIERCOMMANDER
PERSONALITY = DISCIPLINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 23

MOVE = 5
RANGE = 6
ATTACK = 3
DEFENSE = 4

POINTS = ?

KREE FORWARD OFFICER
All Common Kree you control that begin their movementturn within 4 clear sight spaces of this Kree Captain add 1 to their moverange number, to a maximum of +12 moverange.

COORDINATED ASSAULT
After revealing an Order Marker on a Kree Army Card you control, you may choose 1 opponent's figure within 46 clear sight spaces of this Kree Captain. All Common Kree figures you control can attack only the chosen figure this turn and add 1 to their attack number, to a maximum of +13 attack.
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