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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #13  
Old December 22nd, 2016, 10:00 AM
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Re: The Book of Crystal - Design

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Originally Posted by johnny139 View Post
I feel like throwing down tiles would kind of pigeonhole her into "utilize tile" builds. Not really her style, I think.
Yeah, this would be my concern. Plus, at least from what I've read of her, tile placement doesn't really capture how she uses her powers. More fireballs and water blasts and so forth.

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  #14  
Old December 22nd, 2016, 11:22 AM
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Re: The Book of Crystal - Design

You already have movement in the wind power but I was originally thinking some sort of Knockback SA with the water power with a bonus vs Lava Resistant figures. Sort of a swiss army knife approach with her two SA.

And then the wind power could negate flying for figures around her similar to the Glyph from classic.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #15  
Old December 22nd, 2016, 11:31 AM
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Re: The Book of Crystal - Design

Flying negation would be very cool!

Very cool suggestions there japes.

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  #16  
Old December 22nd, 2016, 12:35 PM
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Re: The Book of Crystal - Design

That would be an interesting combo with Gorgon able to then move them around a bit with his SA once they lose flying.
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  #17  
Old December 22nd, 2016, 01:55 PM
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Re: The Book of Crystal - Design

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Originally Posted by Yodaking View Post
That would be an interesting combo with Gorgon able to then move them around a bit with his SA once they lose flying.
Bingo.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #18  
Old December 22nd, 2016, 05:51 PM
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Re: The Book of Crystal - Design

Flying negation could be cool. Are we thinking just a simple passive power:

Quote:
BUFFETING WINDS
Opponent's figures that start their movement within 5 clear sight spaces of Crystal cannot use the Flying special power.
Or more of a powerful reactive power:

Quote:
BUFFETING WINDS
If an opponent's figure using the Flying special power moves over a space within 5 spaces of Crystal, if that figure can fit normally unto that space, you may immediately roll one unblockable attack die against that figure. If a figure receives a wound from this special power, it's turn immediately ends and its Flying special power is negated until the next time that figure takes a turn.

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  #19  
Old December 22nd, 2016, 06:23 PM
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Re: The Book of Crystal - Design

Quote:
Originally Posted by Viegon View Post
Flying negation could be cool. Are we thinking just a simple passive power:

Quote:
BUFFETING WINDS
Opponent's figures that start their movement within 5 clear sight spaces of Crystal cannot use the Flying special power.
Or more of a powerful reactive power:

Quote:
BUFFETING WINDS
If an opponent's figure using the Flying special power moves over a space within 5 spaces of Crystal, if that figure can fit normally unto that space, you may immediately roll one unblockable attack die against that figure. If a figure receives a wound from this special power, it's turn immediately ends and its Flying special power is negated until the next time that figure takes a turn.
Not sure if there is an "X" marker power slated for any of the Inhumans yet but I was thinking more along the lines of If there is a revealed X on this card sort of thing. That way she can turn it on/off when needed so she can let her team set up and then bring the wind. But yeah more simple than the wound...just negation so that Gorgon can use his stomp attack against them. Not sure if the X marker is the right trigger or not but a wind marker might be weird.

I like interplay between tight factions.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #20  
Old December 22nd, 2016, 06:52 PM
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Re: The Book of Crystal - Design

I was initially thinking of just an aura effect where all opponents figures within X clear sight spaces of her can not use the flying special power. However that X reveal idea combined with the preventing of someone from flying seems like it could be cool. Someone starts flying towards her and then she reveals the X and blows them down to earth, grounding them in place and preventing them from reaching her that turn. Maybe combine both somehow where she can have a aura that makes her work well with Gorgon and also can reveal the X to ground someone currently trying to fly by her and ending their move early.
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  #21  
Old December 22nd, 2016, 07:22 PM
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Re: The Book of Crystal - Design

I like what I smell cooking in here.

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  #22  
Old December 22nd, 2016, 07:28 PM
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Re: The Book of Crystal - Design

If we're going with four powers here, we're going to have to keep them each pretty simple (my second suggestion above is probably already too wordy/complex). Anything with multiple triggers is going to be too much I think. Maybe:

Quote:
BUFFETING WINDS
At the start of any player's turn, you may reveal an "X" Order Marker on this card. If you do, until the end of that player's turn, the Flying special power is negated on all Army Cards with one or more figures within 5 spaces of Crystal.
It reads choppy but shouldn't cause mechanical issues.

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  #23  
Old December 22nd, 2016, 09:22 PM
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Re: The Book of Crystal - Design

I get what you are saying on simplicity and space management with a four power card, but that power just gets a 'meh' from me. As is it doesn't do anything for Gorgon since it ends at the end of the other players turn. Perhaps the Gorgon tie in is not really needed here though as it really won't make that big of a difference, he only moves non-flying figures one space so we don't have to try that hard to make them a combo. Cutting the Gorgon connection out shortens and simplifies it some, in which case I prefer the grounded idea. Here's my attempt at making it short and simple.

GROUNDED
When an opponents figure within 5? clear sight spaces of Crystal moves using the Flying special power, you may immediately reveal the X Order Marker on this card. If you do, return that figure to the last space it legally occupied, it may not move again for the remainder of this turn.
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  #24  
Old December 23rd, 2016, 03:18 PM
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Re: The Book of Crystal - Design

I'm personally not big on totally preventing movement, but preventing someone from Flying sounds cool to me. It's not always extremely useful, but it makes for a fun power with some strategic uses.

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