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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #25  
Old September 18th, 2011, 08:48 AM
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Re: The Book of Piledriver - Design Phase

Not a fan of the Penguinesque d20 rolls for random choice bonding.

I like what you've got much better Hahma. If anything I was wondering how to give them an additional turn. Being that they are all bruisers with Super Strength, I was thinking about how Knockback could interplay with their abilities to set each other up. Maybe something like.

Quote:
THE WRECKING CREW
After revealing an Order Marker on this card and taking a turn with _, you may take a turn with any other figure you control with the Wrecking Crew special power that is engaged with an enemy figure.
That way if you're playing with Knockback you can smack an opponent's figure into another one of the Wrecking Crew members and wail on them again.

Or reward them for wrecking (destroying) stuff

Quote:
THE WRECKING CREW
After revealing an Order Marker on this card and taking a turn with _, if you destroy a figure with _ this turn, you may take a turn with any other figure you control with the Wrecking Crew special power.
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  #26  
Old September 18th, 2011, 08:49 AM
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Re: The Book of Piledriver - Design Phase

I think you missed a couple of posts GP.
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  #27  
Old September 18th, 2011, 08:51 AM
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Re: The Book of Piledriver - Design Phase

yes I did. Left the tab open for a few awhile and was reading other stuff and then came back to it. The 15 minute ninja.
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  #28  
Old September 18th, 2011, 09:45 AM
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Re: The Book of Piledriver - Design Phase

Quote:
WRECKING CREW
If this is not the only figure in your army with the Wrecking Crew special power, after revealing an Order Marker on this card, you must roll the 20-sided die.
  • If you roll 1-4, your turn immediately ends.
  • If you roll 5-10, you may take a turn with this figure.
  • If you roll 5-16, you may take a turn with any figure you control that has the Wrecking Crew special power.
  • If you roll 17-20, you may take a turn with up to 2 figures you control that have the Wrecking Crew special power.
Maybe this could work too. There's no way that if there is only one of these guys left that they should lose a turn because of a d20 roll.

Removing the "take a turn with this figure" option would allow it to stay similar to original power, but still offer a risk of failure with no activations and the availability of reward with double activation.

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  #29  
Old September 18th, 2011, 09:49 AM
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Re: The Book of Piledriver - Design Phase

You could also make it an optional roll?
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  #30  
Old September 18th, 2011, 10:19 AM
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Re: The Book of Piledriver - Design Phase

You may not like this, but I'll throw it out there because I think it's a neat mechanic that could be used somewhere.

A frenzy style bonding with a d20 roll that happens after taking a turn with that figure. They get bonuses for destroying things. I like it because potentially you could take a turn with all 4 members. Granted it would be really powerful, but would only happen like 1/100 games. Would be fun to try. The last line might not read correctly, but it's meant to only activate if you didn't use Kingpin or LexCorps bonding to start the chain, but can continue after each Wrecking Crew figures turn.

Quote:
THE WRECKING CREW
After taking a turn with _, you may roll the 20-sided die. Add 2 to your roll if _ destroyed a figure this turn. If you roll 17 or higher, you may take an additional turn with any other figure you control with The Wrecking Crew special power. The Wrecking Crew can only be used if you revealed an Order Marker on a figure with this power at the beginning of your turn.
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  #31  
Old September 18th, 2011, 10:27 AM
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Re: The Book of Piledriver - Design Phase

Quote:
Originally Posted by Good Pig View Post
You could also make it an optional roll?
With Hahma's edits, I agree that the roll should be optional. That way, if the player fails his roll and loses his turn, he can blame himself for gambling or his dice, but not the designers. I like that.
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  #32  
Old September 18th, 2011, 11:33 AM
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Re: The Book of Piledriver - Design Phase

Quote:
Originally Posted by Good Pig View Post
Quote:
THE WRECKING CREW
After taking a turn with _, you may roll the 20-sided die. Add 2 to your roll if _ destroyed a figure this turn. If you roll 17 or higher, you may take an additional turn with any other figure you control with The Wrecking Crew special power. The Wrecking Crew can only be used if you revealed an Order Marker on a figure with this power at the beginning of your turn.
This is the only thing I've liked better than what's in the OP so far. I'm just not feeling bulleted powers on these guys.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #33  
Old September 18th, 2011, 01:01 PM
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Re: The Book of Piledriver - Design Phase

Potentially infinite turn loop, even with only 2 figures. Piledriver, Wrecker, Piledriver, Wrecker, Piledriver, Wrecker, . . .

Needs a cap somewhere.

And it can be started the same way we start every other power that we want to force an OM on -- "After revealing an Order Marker on this card and taking a turn with . . . "

I know that I do not know.
C3G INDEX - SSE 92 - JSA GENERATIONS
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  #34  
Old September 18th, 2011, 01:03 PM
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Re: The Book of Piledriver - Design Phase

All frenzy powers are potential endless loops though.
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  #35  
Old September 18th, 2011, 01:05 PM
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Re: The Book of Piledriver - Design Phase

There is a potential infinite loop on Hal Jordan if you land your rolls. I like what Good Pig has.

Though honestly, I don't see the problem with having some simpler designs and am perfectly happy with the OP.
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  #36  
Old September 18th, 2011, 01:50 PM
Griffin Griffin is offline
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Re: The Book of Piledriver - Design Phase

After looking at the OP again, I can see how the Wrecking Crew power could be fun to a lot of people kind of using it as a surprise "I'm attacking from this side with this guy" attack.

I will relent my case and support the OP as fun.

As a side note to tickle, I love simple designs. Many of my designs are simple in fact. It is boring designs that I try to avoid.
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