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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Post
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
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Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
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Re: Public Design Post
Not sure I dig the wound tie-in for his abilities. He's not going to have a ton of lives anyway, and him taking a 2 or 3 wound hit would give him a big boost, but how long would that boost last as he could be dead soon. Opponents would leave him alone and save him for last and then load up on him.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
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Re: Public Design Post
Alright - the present ideas give me the feeling of someone highly trained who can learn to counter his opponent's actions during the fight, but not someone with a nigh-superhuman ability to duplicate any action he sees, (which, from what I've heard, is this guy's main 'power') even based on media broadcasts before the battle. Looking at what Ronin says about him showing up prepared, though, I've got an idea for a mimic power that will hopefully convey that feeling:
Photographic Reflexes At the start any turn, you may choose any Human without the Super Strength or Flying special powers in any player's army and choose that figure's Move, Attack or Defence number or any special power on that figure's card. Until Taskmaster choses another stat or special power with Photographic Reflexes, he may use the chosen number in place of his own or use the chosen special power when moving, attacking or defending with Taskmaster. If the special power refers to the chosen figure or the chosen figure's card, it refers to Taskmaster or Taskmaster's card instead. If Taskaster is using another figure's Attack number instead of his own, he must use that figure's Range number as well. With this, he can mimic someone without seeing them, or even if they're dead - the idea of this is to give the impression that he's pre-memorised the ablities of everyone he's fighting with (or against) and can chose between them at will - rather than mimicking on the spot, he's come prepared, so he doesn't need to see them. The final line in bold is an idea I had so that hopefully he can have a normal ranged attack (that he can mimic abilities to improve) without the dangers of him mimicking Captain America's attack at range. |
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Re: Public Design Post
NAME = BUTTON MAN SECRET IDENTY = Harry Exton SPECIES = Human UNIQUENESS = Unique Hero CLASS = Mercenary PERSONALITY = Resourceful LIFE = 4 MOVE = 5 RANGE = 5 ATTACK = 3 DEFENSE = 4 POINTS = ? THE GAME Start the game with one brown Button Marker on this card. At the start of any round, you may choose any Unique Hero and place your Button Marker on the chosen figure's Army Card. The chosen figure and Button Man add 1 additional dice when attacking each other with normal attacks. If Button Man inflicts one or more wounds on a figure with a Button Marker on its card, that figure receives one additional wound. When Button Man or the chosen figure is destroyed, place your Button Marker back on this card. SIDESTEP If this figure is not engaged and rolls at least one shield when defending against a non-adjacent attack, the most wounds this figure can receive is one. DIRTY TACTICS or MEAT SHIELD Anytime Button Man would receive one or more wounds, from a non-adjacent figure you may instead choose any figure adjacent to Button Man, that is not Tiny, to receive those wounds. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Post
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Re: Public Design Post
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Though numerous pronunciation attempts have been made, I have recently spurned my moniker. Feel free to refer to me as BowTieJones instead.
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Re: Public Design Post
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Re: Public Design Post
Button Man, Harry Exton, is a mercenary that is invited by an old friend to join The Game.
Run by The Voices, the players(Button Men) are set up to fight each other. Each match is different as far as participants, location, weapons ect. Generally they fight one on one but I have seen 2 vs. 2 and a 4 man free for all. It is not uncommon for the matches to end in death but it is also generally accepted that a losing Button Man can give up his marker(the end of a finger) instead of his life. Most Button Men have lost and can be identified by having one or more missing fingertips. Harry is top notch and never losses. He usually fights with a pistol but has used machine guns(actually two), shotguns, rifles and various hand to hand weapons, he is really good at using whatever is available. So the first power represents him being in The Game with an opponent(I tweaked Hercules' Test of Might). Sidestep is a watered down version of Stealth Dodge which felt a little too good for him. Dirty Tactics is a tweak of Treacherous Tactics and represents his willingness to use anyone as a Meat Shield. I kept his stats fairly low because he is basically just a man with a gun but highly skilled and resourceful, sort of like Rambo with a little more finesse. I am reading the third of four 'books' right now. They are really good, better than I expected. I hope that helps. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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