Heroscapers
Go Back   Heroscapers > Official Valhalla HeroScape > Competitive Armies Discussion
Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.


Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old December 6th, 2006, 06:24 PM
markwars's Avatar
markwars markwars is offline
Mintiest of the Minty
 
Join Date: May 10, 2006
Location: TX - Dallas (Denton)
Posts: 8,925
Images: 9
Blog Entries: 14
markwars wears ripped pants of awesomeness markwars wears ripped pants of awesomeness markwars wears ripped pants of awesomeness markwars wears ripped pants of awesomeness markwars wears ripped pants of awesomeness markwars wears ripped pants of awesomeness
500 Point Tourney Army Evaluation

Please evaluate this army for me....

Krav Maga - 100
Ninjas - 110
Tagawa - 120
Warriors of Ashra - 50
Krug - 120
----------------------------
Total - 500 points

The thinking here is that you've got decent defense with every unit except Krug (and who wants him to block everything anyway) and most have special defensive powers additionally. This army would require you to make a full frontal assault early though due to a lack of range.

What are your thoughts and suggestions? If you were to bring in another ranged unit what would it be and what would you drop to do it?

Thanks for your considerations.

Cheers,
markwars

Reply With Quote
  #2  
Old December 6th, 2006, 06:42 PM
spider_poison's Avatar
spider_poison spider_poison is offline
2-time GenCon Mindshackle and Main Event Champion
 
Join Date: June 20, 2006
Location: IA - Iowa City
Posts: 750
spider_poison wears ripped pants of awesomeness spider_poison wears ripped pants of awesomeness spider_poison wears ripped pants of awesomeness spider_poison wears ripped pants of awesomeness spider_poison wears ripped pants of awesomeness spider_poison wears ripped pants of awesomeness
Well, it's not too much of a suggestion, but you could drop the Ashra Warriors for Marro Warriors. They're a pretty solid ranged squad for a cheap price. If you plan on using the Krav first, the Marro would be excellent. Then it'd be an all unique army, and that'd be kind of cool.
Reply With Quote
  #3  
Old December 6th, 2006, 06:46 PM
B:T:L Matt's Avatar
B:T:L Matt B:T:L Matt is offline
 
Join Date: May 12, 2006
Location: MA
Posts: 1,101
B:T:L Matt knows what's in an order marker B:T:L Matt knows what's in an order marker
I would keep the warriors of ashra... I've lost count of how many times they could not be put down due to their ability...

It takes a revolution to begin evolution...
www.myspace.com/theautimis - Check out the Heroscape inspired song, "Valhalla's On Fire" at this link!!! (lyrics included)
Reply With Quote
  #4  
Old December 6th, 2006, 06:49 PM
spider_poison's Avatar
spider_poison spider_poison is offline
2-time GenCon Mindshackle and Main Event Champion
 
Join Date: June 20, 2006
Location: IA - Iowa City
Posts: 750
spider_poison wears ripped pants of awesomeness spider_poison wears ripped pants of awesomeness spider_poison wears ripped pants of awesomeness spider_poison wears ripped pants of awesomeness spider_poison wears ripped pants of awesomeness spider_poison wears ripped pants of awesomeness
Quote:
Originally Posted by B:T:L Matt
I would keep the warriors of ashra... I've lost count of how many times they could not be put down due to their ability...
Well, yeah, but with only one squad of them, and considering that he already dominates melee with ninjas, samurai, and Krug, I don't think he needs them.
Reply With Quote
  #5  
Old December 6th, 2006, 06:51 PM
Sev_ Sev_ is offline
 
Join Date: November 11, 2006
Location: Barstow - Yeah, middle of nowhere
Posts: 581
Sev_ has disabled reputation
Great mobility. Strong defense. Strong tank. Weak range. Keep your KMA on hills for height advantage.
Use your WoA to tie up melee units. Use your ninjas to glide in and out of opponents to get to the ranged units. Krug will be your heavy cavalry in case any strong Heroes come in.

I feel this is pretty well-balanced, and if played properly, can and will decimate most armies.

Hope this helps.
Reply With Quote
  #6  
Old December 6th, 2006, 07:09 PM
Revdyer's Avatar
Revdyer Revdyer is offline
Our Invaluable & Highly Esteemed Resident Chaplain
 
Join Date: May 9, 2006
Location: AR - Little Rock
Posts: 13,323
Images: 11
Blog Entries: 18
Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth Revdyer is a man of the cloth
I think you'd probably get more responses in the Competitive Army section.
Reply With Quote
  #7  
Old December 6th, 2006, 08:23 PM
Euryon's Avatar
Euryon Euryon is offline
Master Custom Creator
 
Join Date: May 10, 2006
Location: * Ohio
Posts: 1,143
Euryon is surprisingly tart
Personally, id swap Tagawa for Kozuke and the WoA for a squad of AG's and Guilty. More ranged options, gives Krug that tiny bit more punch. I much prefer the Kozuke over the Tagawa - but thats me.

Anyway - I agree with what people above have said. Problem with that army is you have to be offensive. 9 times out of 10 thats the best plan of action anyway, but every now and again, the map, opponents army and dice-luck make you want to sit and let the opponent come to you.

With that army you really have to eliminate your enemies range early on, else a couple of lucky shots in round 2 or 3 is going to reduce your tagawas or ninja to 1 or 2 man unique squads - and therefore lacking the punch that makes them worth their points. Considering half of all the competitive armies out there will also field at least the krav maga, you can probably expect an even opening skirmish at best; and at worst, to be reduced to melee figures against an opponent with some formiddable reserves, able to choose the ground upon which you must fight.

Which is why if you stick in the AG's you have something to pepper him with and draw some fire whilst Krug storms across and hopefully engages whilst the samurai (and kozuke excel at this) sprint into action.

Overall, I definately recommend getting some more range in there.... Any one of those melee squads could be sacrificed and STILL leave you with kickass brainbusting abilities...

Options as I see 'em:

Remove TAGAWA for NAKITA
Remove NINJA for AE (risky one, but can be game changing; there again this army doesnt want too many rounds of play... so this might not be a great idea)
Remove WOA for ARROW GRUTS

On my command, fix bayonets.
Reply With Quote
  #8  
Old December 6th, 2006, 08:52 PM
Stealth Dodge Stealth Dodge is offline
has been BANNED
 
Join Date: December 3, 2006
Posts: 591
Stealth Dodge is a puppet of Ne-Gok-Sa
It's good although units with special attacks would give you fits
Reply With Quote
  #9  
Old December 6th, 2006, 08:58 PM
netherspirit's Avatar
netherspirit netherspirit is offline
Site Admin
 
Join Date: May 8, 2006
Location: OH - Cleveland
Posts: 8,771
Blog Entries: 5
netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer netherspirit is a wielder of the Ban Hammer
Moved.

I would go with Spider_Poison's advice. Swap out the Elves for the Marro Warriors.
Reply With Quote
  #10  
Old December 6th, 2006, 09:04 PM
monkeyfish monkeyfish is offline
 
Join Date: June 13, 2006
Location: GA - Cherokee County
Posts: 1,817
monkeyfish has disabled reputation
Here's one I think might work
Raelin
Kozuke
Nakita
Krav
WoA x2

Captain Qwark for President 08'
Reply With Quote
  #11  
Old December 6th, 2006, 10:44 PM
Chimpy's Avatar
Chimpy Chimpy is offline
 
Join Date: August 21, 2006
Location: Rochester, MN
Posts: 2,962
Chimpy knows what's in an order marker Chimpy knows what's in an order marker
I will second what Euryon said. Seeing as you have to take out the enemy fast, I would switch to the faster samurai. Switching out the WoA is also something I would consider. Maybe a pair of Roborats to hold down the enemy ranged units would do better.

"Clay lies still, but blood's a rover; / Breath's a ware that will not keep.
Up, lad: when the journey's over / There'll be time enough to sleep!"
~"Reveille", A.E. Housman
Reply With Quote
  #12  
Old December 7th, 2006, 12:54 PM
markwars's Avatar
markwars markwars is offline
Mintiest of the Minty
 
Join Date: May 10, 2006
Location: TX - Dallas (Denton)
Posts: 8,925
Images: 9
Blog Entries: 14
markwars wears ripped pants of awesomeness markwars wears ripped pants of awesomeness markwars wears ripped pants of awesomeness markwars wears ripped pants of awesomeness markwars wears ripped pants of awesomeness markwars wears ripped pants of awesomeness
Thanks for all of the helpful suggestions folks. And sorry for posting in the wrong forum - I'm such a newb.

What do you folks think about this tweaked version...

Krug - 120
KMA - 100
Nakita - 120
Ninjas - 110
WoA - 50

Total - 500

Reply With Quote
Reply

Go Back   Heroscapers > Official Valhalla HeroScape > Competitive Armies Discussion



All times are GMT -4. The time now is 01:41 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.