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#133
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#134
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PD is better than 3-2-1; The modifications to PDF would help. I agree that no negatives scores should be tallied just a zero. That would dissuade the monkey business of protecting points in a loss. Skipping PD in the first round would also help. The first tournament I ever played in the eventual winner timed out in several of his games. He was applauded for being shrewd and cunning for managing his way to victory. Somewhere along the way the strategy of protecting your points on the board has become taboo and vilianized. |
#135
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#136
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Well, there is the fact that we must change. Not only DCI hard or impossible to come by, it is also not OURS!! We are in need of establishing a system that is easy and relatively fair that doesn't punish any one type of play too harshly, nor reward any type of play too generously. It needs to reflect Heroscape's approachability and simplicity (it needs to be useable by the target market) Claiming that those concerned about stalling are at fault is not true at all. Players who consitently ate up the clock were complained about because they were doing so in most of their games. It is not an invalid complaint at all and is discussed in almost all competitive circles. The use of the term stalling is for simplicity.
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“Heroscapers is too old for that crap.” ~IamBatman "Hahahah! You losers! I told you so!!" ~Clancampbell |
#137
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#138
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I do like the idea of waiting until the third round to start calculating (or keeping track of) point differential.
Or here's another idea. I don't know if anyone is a bowler, but teams can earn bonus points for big wins, but a win is still a win. Point differential can be used as such. You get 0 points for a differential less than 150 points, .01 points for a differential 150-299 points .02 points for a differential 300-449, and .03 for a differential 450+ (these numbers are just thrown out there, but using some basic statistics and assuming a normal distribution of PD exists they could be correleated with standard deviations and z-scores). Player A, Player B, and Player C are all 4-1. Player A has +250, +400, +75, and +110 for his wins. He would earn .03 bonus points (.01) + (.02) + (0) + (0). Player B has +100, +200, +90, and +130. He would earn .01 bonus points for his +200 win and nothing else. Player C has +500, +350, +40, and +130. He would earn .05 bonus points (.03) + (.02) + (0) + (0) and be ranked ahead of the other two. If there happened to be a tie in bonus points you could look at head to head records or strength of schedule. Just popping out another idea. |
#139
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In one activation, there was the possibility of up to 16 figures to move and 4 attacks/defense to roll. That is one turn marker. That simply takes time. And when that is Lonewolf's entire army and I have 3 sets of rats trying to keep that army at bay, the first round or two was nothing but that over and over again. We can "hurry" all we want but we didn't design those highly effective units to work that way. That is the reality of those units. I am not mad or offended but I do suggest that in many ways we are putting the player at fault when, at least in that game for sure, it was the combination of units being played against each other. |
#140
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We can have othe events going on at the same time in other parts of the room. Maybe some of those kids/newbie events? The second day only uses 4 maps at a time, so there certainly wouldn't be space issues, right! |
#141
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You surely wouldn't take ground units to and air battle or melee units to a range war. Nor should you take slow units to a drag race. |
#142
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#143
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#144
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In fact, I think not using PD on the very first round; not using negatives, but 0 for loss PDs, and adding 20 or 30 minutes to the day two matches would just about solve all the gripes for the championship tournament. |