#877
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L...o....n......g.....H...e.....r....o.....S....c....a....p...e......r ..... Heroscape Brief Card for Beginners. How to share your maps with the world. VirtualScape 101. My map thread. |
#878
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I'd like to nominate another of my maps. This one, Scalding Pass, is much better than my last one. I appreciate any constructive criticism you have to offer and thank you for your time.
Edit: It can be found at: http://www.heroscapers.com/download/?dlid=1093 Edit: Elstree, thank you for your help on showing pictures. I still can't get it to work at the download page, though. |
#880
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Files inside img tags have to be either .jpg or .gif files. I don't think bitmap (.bmp) is supported.
Open your image in a image editor and save it as a .jpg, then reupload it. After that you should be able to link to it. |
#881
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#882
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Are there any 3 player maps up for induction?
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#883
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#884
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The user formerly known as Bloody the Marro Stinger! |
#885
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Although, in playtesting, moving on and off of height was used, it requires putting at least 2 order markers on the card, making less diversity. In addition, on the 3rd turn, you have to think about whether getting off of height is worth not risking a wound. The reason I don't have too much height is to avoid making flying units too powerful. I'm not saying that you don't have a point, but I am saying there's another side to your argument. Still, I thank you for your oppinions. |
#886
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I started a thread for 3 player maps cause there's always three of us wanting to play. |
#887
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Also, what's here on this map to stop range? I don't see anything that range will fear here. It's a good map, but it doesn't do much to differientiate itself from the other BoV lava maps, and doesn't look BoV worthy to me. It looks great, though! The user formerly known as Bloody the Marro Stinger! |
#888
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I'm also confused by the lava "towers". Only two of them are tall enough to provide even modest cover, and you can't climb on top. What's their purpose? You've got a good terrain mechanic here (using lava field in strategic positions above glyphs and snipers' perches) and I like what you've done with the water to break up approaches to the center. However, the rest of the map seems a bit sparse and I feel like what we're seeing is a rough draft rather than a final product. I'm voting no to review this one. |