C3G Legacy LibraryThis is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.
Army Test 1
Map: Conflict Chernobyl (No Glyphs)
Units: Team 1 (800): Johnny Alpha (220), Durham Red (180), Jonah Hex (130), Red Wolf (130), Batman ‘66 w/ Bat-a-rangs, Police Scanner, and Smoke Pellet (140)
Team 2 (800): Shredder (245), Foot Ninja (155), Hun (175), Street Thugs x 3 (225)
Pre-game thoughts: I’m going to try to move the Lawmen up as a pod, getting off as much fancy shooting as they can, then have Batman use his smoke pellet when the enemy starts engaging. Jonah picks Hun for his Bounty and Durham Red picks Shredder.
Summary of the game:
Spoiler Alert!
Round 1: T1 wins initiative
-A Thug inflicts a wound on Red
-Johnny inflicts 2 wounds on Hun
-A Thug inflicts a wound on Johnny
-Durham takes out 2 Thugs
-A Thug inflicts 2 wounds on Johnny
Round 2: T1 wins initiative
-Johnny takes out a Thug
-Durham takes out a Thug
-Hun inflicts 2 wounds on Red
-A Thug inflicts a wound on Red
-Durham inflicts a wound on Hun
-Johnny takes out a Thug
-Hun inflicts a wound on Red
Round 3: T1 wins initiative
-Durham takes out a Thug
-Johnny uses Alpha X to protect Red
-Hun inflicts a wound on Red
-Johnny takes out a Thug
-A Ninja takes out Johnny
Round 4: T2 wins initiative
-Durham takes out a Thug
-Durham takes a LEA
-Durham inflicts 2 wounds on Shredder
-A Ninja takes out Red
-Red Wolf avenges her, taking out 2 Ninjas
Round 5: T2 wins initiative
-Shredder counters Hex, inflicting 2 wounds
-Ninjas take out Hex
-A Ninja inflicts 2 wounds on Wolf
-A Ninja inflicts a wound on Bats
-Red Wolf avenges Hex, taking out 2 Ninjas
-Shredder inflicts 2 wounds on Bats
-Shredder inflicts a wound on Red Wolf
-Red Wolf inflicts a wound on Shredder, but is destroyed by a counter in the process
Round 6: T2 wins initiative
-Bats knocks Shredder’s block off with a POWerful punch
-Ninjas take out Bats
Special power usages:
Normal attack: 5 wounds inflicted (2 on Hun, 3 on Street Thugs)
Alpha X: 2 attacks on Johnny blocked, used to block Durham Red as well
Who won? List figures remaining in the winning army (include life remaining for heroes): Hun (3/5 wounds), 4 Street Thug figures, 4 Foot Ninja figures
Post-game thoughts: Being able to hold back the ninja half of their army until Johnny was weak enough was really good for T2, since I think the Lawmen would’ve been able to handle their shenanigans a lot better with those double turns.
But man, seeing Adam West give Shredder one last defiant knockout punch before being sliced up by ninjas was magical.
Army Test 2
Map: Dracula’s Castle (Custom Map)
Units: Team 1 (1500): Johnny Alpha (220), Durham Red (180), Plunder (165), Two-Gun Kid (140), Jonah Hex (130), Savage Dragon (280), Nemesis (Tresser) (125), Beat Cops x4 (260)
Team 2 (1500): Atlas (270), Citizen V (190), MACH-I (200), Meteorite (210), Songbird (180), Techno (150), Jolt (80), Hawkeye III (220)
Pre-game thoughts: A big game with all the Bounty Hunters and some Lawman support. (And Nemesis) For the rundown;
-Durham Red chooses Meteorite as her Bounty
-Plunder chooses Atlas as his Bounty
-Two-Gun chooses Songbird as his Bounty
-Hex chooses Citizen V as his Bounty
Hawkeye chooses Jolt, Meteorite, and Techno as his Avengers
Summary of the game:
Spoiler Alert!
Round 1: T1 wins initiative
-Durham inflicts a wound on Jolt
-Meteorite inflicts 2 wounds on Durham
-Durham, inflicts a wound on Meteorite
-Techno inflicts a wound on Durham
Round 2: T2 wins initiative
-Hawkeye inflicts 2 wounds on Durham
-Dragon inflicts 2 wounds on Techno
-Durham inflicts 2 wounds on Songbird
-Johnny protects Durham Red from a fatal blow
-Dragon takes out Techno
-Durham inflicts 2 wounds on Meteorite
-Atlas inflicts 2 wounds on Durham
Round 3: T2 wins initiative
-Meteorite manipulates OM1 off of Durham
-Hawkeye inflicts a wound on Durham
-Atlas takes out Durham
-T1 had OM1 on Durham, so they lose a turn
-Songbird takes a LEA from Dragon
-Atlas inflicts 3 wounds on Dragon
-Dragon takes a LEA from Atlas
-Dragon takes out Songbird
-Atlas takes out Dragon
Round 4: T2 wins initiative
-Hawkeye inflicts a wound on Two-Gun
-Atlas takes out a Cop
-Alpha tries to inflict a wound on Atlas, but Atlas deflects it onto an adjacent Cop
-Plunder inflicts a wound on Atlas
-Atlas tries to wound Plunder, but a Cop takes the hit
-Atlas inflicts 1 wound each on Alpha and Plunder due to his unstable form
-Nemesis pops in and inflicts a wound on Atlas
-Atlas destroys a Cop
-Plunder takes out Atlas
Round 5: T1 wins initiative
-Meteorite takes out a Cop
-Meteorite takes out Two-Gun
-Mach-I inflicts a wound on Alpha with Cover Fire
-Alpha takes out Meteorite
-Plunder inflicts 2 wounds on V
-Hawkeye pierces through Alpha Eyes to inflict a wound on Alpha
Round 6: T2 wins initiative
-Alpha inflicts a wound on V
-Zemo takes out a Cop
-Cops take out V
-Hawkeye takes out Plunder
Round 7: T2 wins initiative
-Hawkeye takes out a Cop
-Nemesis inflicts 2 wounds on Jolt
-Mach-I takes out a Cop
-Jolt takes out a Cop and Johnny with Hyperkinetic Blitz
-T1 had OM3 on Johnny, so they lose a turn
Round 8: T1 wins initiative
-Hex takes out Jolt
-T2 had OM1 on Jolt, so they lose a turn
-Hex inflicts 2 wounds on Hawkeye
-Mach-I takes out the last 2 Cops
Round 9: T1 wins initiative
-Mach-I inflicts 4 wounds on Hex over a few attacks
-Nemesis inflicts a wound on Hawkeye
-Hawkeye inflicts 2 wounds on Nemesis
Round 10: T2 wins initiative
-Hex inflicts a wound on Mach-I
-Hawkeye takes out Hex
-Nemesis takes out Mach-I
-T2 had OM3 on Mach-I, so they lose a turn
Round 11: T2 wins initiative
-Nemesis takes out Hawkeye
Special power usages:
Normal attack: 2 wounds inflicted (1 on Meteorite, 1 on Citizen V), 1 wounds deflected (1 wound on Atlas)
Alpha X: 1 attacks on Johnny blocked, used to protect Durham Red as well
Who won? List figures remaining in the winning army (include life remaining for heroes): Nemesis (2/4 wounds)
Post-game thoughts: That was about as close to the wire as it could get, with Nemesis scoring some pretty lucky rolls to barely score a victory. It was fun to lead with a first wave (Durham Red, Two-Gun, Dragon) then follow up with a second (Johnny, Plunder, Hex, and the Cops), but that’s probably only feasible in games of this size. Johnny/Dragon did feel like a pretty great combo however.
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: I dig him a lot. It’s fun to tie these different characters together after so many years. I like how he really allows Red to be an effective shark, giving her lots of activations and giving her that Alpha X save when she really needs it. Never really used Alpha Eyes, but at worst it’s fun flavor text.
GENERAL THOUGHTS ON THE TESTED UNIT: He feels squishier than one might expect, but he does a lot of damage while he’s alive, so he definitely feels worth his cost.
Apologies for taking so freaking long, but here you are!