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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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Old November 27th, 2020, 01:19 AM
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Re: The Book of Johnny Alpha (Public Testing)

Quote:
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Johnny Alpha

Army Test 1
Map: Conflict Chernobyl (No Glyphs)
Units: Team 1 (800): Johnny Alpha (220), Durham Red (180), Jonah Hex (130), Red Wolf (130), Batman ‘66 w/ Bat-a-rangs, Police Scanner, and Smoke Pellet (140)
Team 2 (800): Shredder (245), Foot Ninja (155), Hun (175), Street Thugs x 3 (225)


Pre-game thoughts: I’m going to try to move the Lawmen up as a pod, getting off as much fancy shooting as they can, then have Batman use his smoke pellet when the enemy starts engaging. Jonah picks Hun for his Bounty and Durham Red picks Shredder.

Summary of the game:
Spoiler Alert!

Post-game thoughts: Being able to hold back the ninja half of their army until Johnny was weak enough was really good for T2, since I think the Lawmen would’ve been able to handle their shenanigans a lot better with those double turns.

But man, seeing Adam West give Shredder one last defiant knockout punch before being sliced up by ninjas was magical.
___________________________________________________________

Army Test 2
Map: Dracula’s Castle (Custom Map)
Units: Team 1 (1500): Johnny Alpha (220), Durham Red (180), Plunder (165), Two-Gun Kid (140), Jonah Hex (130), Savage Dragon (280), Nemesis (Tresser) (125), Beat Cops x4 (260)
Team 2 (1500): Atlas (270), Citizen V (190), MACH-I (200), Meteorite (210), Songbird (180), Techno (150), Jolt (80), Hawkeye III (220)


Pre-game thoughts: A big game with all the Bounty Hunters and some Lawman support. (And Nemesis) For the rundown;
-Durham Red chooses Meteorite as her Bounty
-Plunder chooses Atlas as his Bounty
-Two-Gun chooses Songbird as his Bounty
-Hex chooses Citizen V as his Bounty
Hawkeye chooses Jolt, Meteorite, and Techno as his Avengers

Summary of the game:
Spoiler Alert!

Post-game thoughts: That was about as close to the wire as it could get, with Nemesis scoring some pretty lucky rolls to barely score a victory. It was fun to lead with a first wave (Durham Red, Two-Gun, Dragon) then follow up with a second (Johnny, Plunder, Hex, and the Cops), but that’s probably only feasible in games of this size. Johnny/Dragon did feel like a pretty great combo however.
___________________________________________________________

THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: I dig him a lot. It’s fun to tie these different characters together after so many years. I like how he really allows Red to be an effective shark, giving her lots of activations and giving her that Alpha X save when she really needs it. Never really used Alpha Eyes, but at worst it’s fun flavor text.

GENERAL THOUGHTS ON THE TESTED UNIT: He feels squishier than one might expect, but he does a lot of damage while he’s alive, so he definitely feels worth his cost.
Apologies for taking so freaking long, but here you are!
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