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#265
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Re: Index of Classic Heroscape .stl files
So if I sent a few minis south you'd be be able to make a 3d printable version? If so I have a few figures that need to be common that I could use more of.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. Last edited by japes; September 4th, 2019 at 08:22 PM. |
#266
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Re: Index of Classic Heroscape .stl files
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PM me for my address and let me know what models you'll be sending. I'll take photos and send them back within a week. Then give me a week or two more to turn them into 3d models. |
#267
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Re: Index of Classic Heroscape .stl files
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#268
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Re: Index of Classic Heroscape .stl files
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Right now, with 40 pictures, it takes my laptop about 12 hours to create a model. Some day I'll upgrade to a computer with a CUDA enabled video card, which should decrease that time, but not right now with two boys in college. If the LITE version makes that much of a difference, I might consider a gofundme. Edit: Does anyone know the minimum I would need to build up a desktop with a CUDA enabled video card? I'm thinking a shell, a power supply, a motherboard, a 1 Tb hard drive, a CUDA graphics card, and a monitor. Low end is fine--it will still be much better than my laptop. If I can get the price down to a reasonable amount I may be able to sell the idea to my wife. |
#269
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Re: Index of Classic Heroscape .stl files
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#270
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Re: Index of Classic Heroscape .stl files
Thanks WK, I'm printing out my first Kaddu rider now. I'm running it at .1 layer height with 99% infill using some solutech 3d white filament I got from
@mac122
. So far the couple of models I've printed with the white are coming out beautifully with just my default print settings on extruder heat and bed heat settings. If this Kaddu turns out good, I'll set a whole print bed of them and the shield bearers overnight. I just have such a backlog of unpainted minis that it is a little crazy for me to print more of them.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#271
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Re: Index of Classic Heroscape .stl files
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Note: I have those with built-in pillar supports if you want them. I don't know how easy it will be to remove support material from figures so delicate. |
#273
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Re: Index of Classic Heroscape .stl files
I've only tried the Kaadu rider once, so far. Not sure I had it scaled correctly, but it was close. Most printed OK, except for the rider's right arm was apparently blown off by a lucky droid shot. Just some squiggly remnants hanging from his shoulder.
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#274
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Re: Index of Classic Heroscape .stl files
I finished printing 4 kaadu riders this morning. Then only thing I could see im.proving on the file was, I think the staff must be a hair lower on the print surface because I have support under the rider base, the feather looking things that stick up behind the rider would print better if they were a little more chunky. 3 of the 4 tallest ones are about 1/4 inch shorter at the top. If the right arm were a little thicker it might print better as well. Mine came out fine though. Mac, I scale mine up 2540% and that makes them dead on. Depends what your program uses but Im thinking 25.4 would work if yours is in the alternate standard measurements. Overall they dont look fun to pull supports on but Ill try tonight after work. The models look pretty clean and Im impressed with the details that came through. Thanks WK.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#275
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Re: Index of Classic Heroscape .stl files
Usually the nozzle is gunked up and needs cleaned or replaced. It could also be a flow rate setting not high enough, filament that doesnt conform to its size standard, or a failing gear that pulls the filament through. Thats just some of what Ive dealt with in the past.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
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