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Old October 19th, 2021, 12:40 PM
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MrNobody MrNobody is offline
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Join Date: July 27, 2018
Location: USA - GA - Atlanta
Posts: 20,315
MrNobody is a penguin with a machine gun MrNobody is a penguin with a machine gun MrNobody is a penguin with a machine gun MrNobody is a penguin with a machine gun MrNobody is a penguin with a machine gun MrNobody is a penguin with a machine gun MrNobody is a penguin with a machine gun MrNobody is a penguin with a machine gun MrNobody is a penguin with a machine gun MrNobody is a penguin with a machine gun MrNobody is a penguin with a machine gun MrNobody is a penguin with a machine gun
Re: Nobody's Public Wheelhouse

Quote:

NAME = SABRETOOTH
SECRET IDENTITY = VICTOR CREED

SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = OUTCAST
PERSONALITY = WILD

SIZE/HEIGHT = MEDIUM 5

LIFE = 7

MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = ???


BLOW OUT THE CANDLES
At the start of the game, choose an opponent’s Unique Hero to be Sabretooth’s Vendetta. If you could choose a figure with the identity of James Howlett, James Howlett must be the Vendetta. After attacking with Sabretooth, if he is within 4 spaces of his Vendetta, he may attack an additional time.

SAVAGE SLASH
If Sabretooth inflicts one or more wounds on an opponent’s figure with an adjacent normal attack, that opponent’s figure subtracts 2 from their Defense number when attacked by a figure that shares a personality or class with Sabretooth for the rest of your turn.

HEALING FACTOR X
After taking a turn with Sabretooth, remove one Wound Marker from this card. At the end of the round, you may reveal an "X" Order Marker on this card to remove one Wound Marker from each Army Card you control with the Healing Factor X special power.
Quote:

NAME = MISTER SINISTER
SECRET IDENTITY = NATHANIEL ESSEX

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = GENIUS
PERSONALITY = MANIPULATIVE

SIZE/HEIGHT = MEDIUM 5

LIFE = 7

MOVE = 5
RANGE = 5
ATTACK = 4
DEFENSE = 5

POINTS = ???


MARAUDER RECRUITMENT
At the start of the game, you may choose one Unique Mutant Hero's Army Card you control. For this game the chosen card's class is Marauder, regardless of what is listed on the card.

MUTANT CLONING 16
Before placing Order Markers for the round, you may choose any previously destroyed Unique Mutant or Clone Hero and roll the 20-sided die. If you roll 16 or higher, remove all Wound Markers from the chosen Hero’s Army Card and place the chosen Hero on any empty space adjacent to Mister Sinister. You now control the chosen Hero. Mutant Cloning 16 may only be used to place one Unique Hero per game.

MUTANT MASSACRE 16
After revealing an Order Marker on this card, instead of taking a turn with Mister Sinister, you may take a turn with a Marauder you control. After taking a turn with Mutant Massacre, roll the 20-sided die, adding 4 to the roll if you inflicted a wound on an opponent’s Mutant figure during that turn. If you roll 16 or higher, you may take a turn with a Marauder you control that has not taken a turn this player turn. After using Mutant Massacre, you may not take any additional turns.

SUPER STRENGTH
There seemed to be a lot of discussion in the Strategy Discussion thread about unhappiness with the current Sabretooth and a desire for a new version. That kinda stuck in my brain, and also led to a new Sinister that could lead the fledgling Marauder faction.

Last edited by MrNobody; December 16th, 2021 at 03:25 AM.
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