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Old June 24th, 2019, 06:31 PM
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Scytale Scytale is offline
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Re: [Pod 1] UNIT NAME (Gideon Jura, Combat Mage) - Design

Quote:
Originally Posted by The Long eared bat View Post
The figure looks to be holding a cloak of invisibility which gave me this idea:
When (Gideon) or any small or medium figure that you control adjacent to (Gideon), is targeted with a normal attack from an opponent's figure, you may roll the 20-sided die. If you roll a 15? or higher (Gideon) or a chosen adjacent figure cannot be attacked by the targeting figure.

Another idea is that he could have a ranged sheild hurl special attack.
It's not a cloak, is it? If so it's just a raincoat or something. Others have said it's some sort of whip.

Could just copy Captain America's Shield Throw.

Quote:
Originally Posted by All Your Pie View Post
I don't have much here off the top of my head, so it seems like a decent idea to draw some inspiration from actual MtG Gideon. If we do that, then this seems like a perfect figure for a re-use of Combat Challenge, so long as we modify the text slightly to make it less of a rules nightmare. The whip doesn't look quite long enough for Reach, but it is prominent on the figure and might warrant a power of its own a la Thorian Speed from Drake's katana. A combination of Combat Challenge and a power that gets stronger when wounded would make for a simple, effective combo.
Combat Challenge is fine (when fixed) for a defender figure. Is that what we want here? A power that gets stronger when wounded would fit this role well.

Thorian Speed is dumb. It's a bizarre addition to a somewhat bizarre unit that requires reading the backstory to understand what's going on. I'd rather we don't do the same. If we do something with the whip, I'd like to hope we can do something more obviously thematic than a katana that makes him so fast he's hard to hit yet not improve his speed.

Quote:
Originally Posted by lefton4ya View Post
He looks like he has a whip. I like trying to mimic Mortal Kombat's Scorpion's "Get over here" mechanic for Gideon Jura:
Quote:
Whip Pull: After moving, you may choose an opponent's figure that is 3 or fewer spaces away from [GJ]. All of the powers on the chosen figure's army card are negated until the end of [GJ's] turn. If possible, before attacking place the chosen figure adjacent to [GJ]. A figure placed with Whip Pull never takes any leaving engagement attacks.
If it seems to powerful, we could add a 20-sided die roll in the power, or you can remove the part about negating special powers and just do the pull, and I like the range of 3 on the pull but could go with 2 if pressured. I like that even with out the negating it gets through some powers like Cathar Spearmen and Engagements Strike, but would love if it got through more like Counterstrike and Scatter/Scurrry (which IMHO we should have on other figures in the AotP set). Again, maybe I'm trying to mimic Scorpion too much but I think it is a unique but simple mechanic that fits the sculpt.

As far as shield maybe copy power (but not necessarily name) from Tough from Gorillinators, Iron Tough from Iron Golem, Shields of Valor from Sentinals of Jandar, Evasive [1/2] from Elite Onyx Vipers, Warforged Resolve from Warforged, or One Shield Defense from Crixus. Personally I think using Tough (but work on SA) is best:

Quote:
Tough Shield: When rolling defense dice against a normal or special attack, [GJ] always adds one automatic shield to whatever is rolled.
Negating powers is a huge bell/whistle that seems unnecessary, and would add a lot to a necessarily wordy power. (That power being Chain Grab, which we'd need to copy.)

Giving a Chain Grab-like power to a defender unit is pretty cool and valuable. Add on A Coward's Reward and it's really fun.

Quote:
Originally Posted by Jaur0n View Post
I believe his weapon is an Urumi, which is a whip like sword that excels at fighting multiple enemies and is very dangerous to both people facing it and potentially to it's user.

I'd like to see something that takes this into account a melee splash weapon with a chance to hurt the bearer. I always like strong abilities with potential backfiring mechanics though.
I like the concept, but I don't think the mini really justifies it. I get that's where it originally comes from, but all I see is a clear whip-thing, not some brutal melee weapon that can even harm the user. A concept like this should be saved for a mini that deserves it.

Quote:
Originally Posted by The Long eared bat View Post
Scytale brought up the issue of diversity on AotV unit mechanics. If we make Gideon a gladiator he will have to follow Einar. Looking at the other figures in the set Jandar seems less represented and Gedion seems to fit that general.
No need to make Gideon an Einarian if he's a Gladiator. That's preferable, but we already have a non-Einar Gladiator with Tetraites.
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