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Old September 30th, 2018, 06:07 PM
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Re: Giant Sized Scape Battles

Quote:
Originally Posted by Yodaking View Post
Then I was thinking the human military units could have some kind of command and control unit situated in one of the buildings. The Kaiju must destroy the building the command and control unit is in to take them out. Until that happens you could put an OM on the Control and Command card for some OM flex and double turns with common human units. You could have a couple of different types, each in their own building.

AIR FORCE COMMAND
After revealing an Order Marker on this card, you may take a turn with any two Human Air Force Common Heroes you control or one Human Air Force Uncommon Hero you control.

ARMY COMMAND
After revealing an Order Marker on this card, you may take a turn with any two Human Army Common Heroes you control or one Human Army Uncommon Hero you control.

NAVY COMMAND
After revealing an Order Marker on this card, you may take a turn with any two Human Navy Common Heroes you control or one Human Navy Uncommon Hero you control.

JOINT COMMAND
After revealing an Order Marker on this card, you may take a turn with one Human Army Common Hero, one Human Air Force Common Hero, and one Human Navy Common Hero you control.
What if these were radio dishes that you can place on top of a building to designate it as the command base? Or maybe tents?
Quote:
Originally Posted by Yodaking View Post
Was thinking the standard buildings should be fairly easy damage too, so a low defense of say 2, then the bigger the building the more life it would have. That way if you wanted to have an alien invasion force with tanks and bombers, those 1 & 2 att. die common units could damage a building. You could then have a few special buildings that were hardened bunkers or banks or something that had 3 defense where the command units could be located. Say a 100 person occupancy building could have 5 life, each W inflicted counts as 20 dead civilians. Or maybe the wounds inflicted should be worth less individually, then when the building is destroyed you get the full amount? Say 100 occupancy & 5 life gives you 15 dead humans for each W inflicted if the game ends without the building being destroyed, so 4 W's inflicted would net you 60 of the 100 possible kills.
I'm honestly more interested in just keeping it simple and having them count as dead only when the building is completely destroyed, but I'm not too against this system either.
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