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Out-there Heaven (Movie, TV, and Video Game Characters)
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November 22nd, 2018, 11:32 PM
MrNobody
Just A Head
Join Date: July 27, 2018
Location: USA - GA - Atlanta
Posts: 20,311
Re: Out-there Heaven: Designs Outside of the C3G Norms
THE GHOSTBUSTERS
Peter Venkman
Spoiler Alert!
NAME = PETER VENKMAN
SECRET IDENTITY = N/A
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = GHOSTBUSTER
PERSONALITY = ARROGANT
SIZE/HEIGHT = MEDIUM 5
LIFE = 3
MOVE = 5
RANGE = 6
ATTACK = 3
DEFENSE = 3
POINTS = ???
PROTON PACK
Add 2 to Peter Venkman’s attack when attacking an Undead figure. Figures attacked by Peter’s normal attack cannot use the Intangibility Special Power. After attacking a figure with the Intangibility Special Power with Peter’s normal attack, you may move that figure 1 space for each Skull you rolled.
“HOW WE DO THINGS DOWNTOWN…”
After revealing an Order Marker on a Ghostbuster you control and instead of taking a turn with that Ghostbuster, you may take a turn with up to 4 Ghostbusters you control, during which all Ghostbusters may either only move or only attack.
Ray Stantz
Spoiler Alert!
NAME = RAY STANTZ
SECRET IDENTITY = N/A
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = GHOSTBUSTER
PERSONALITY = OPTIMISTIC
SIZE/HEIGHT = MEDIUM 5
LIFE = 3
MOVE = 5
RANGE = 6
ATTACK = 3
DEFENSE = 3
POINTS = ???
PROTON PACK
Add 2 to Ray Stantz’s attack when attacking an Undead figure. Figures attacked by Ray’s normal attack cannot use the Intangibility Special Power. After attacking a figure with the Intangibility Special Power with Ray’s normal attack, you may move that figure 1 space for each Skull you rolled.
P.K.E. METER
Start the game with a Glyph of P.K.E. Meter on this card. Ray Stantz cannot lose this glyph by any means unless he is destroyed.
Egon Spengler
Spoiler Alert!
NAME = EGON SPENGLER
SECRET IDENTITY = N/A
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = GHOSTBUSTER
PERSONALITY = BRILLIANT
SIZE/HEIGHT = MEDIUM 5
LIFE = 3
MOVE = 5
RANGE = 6
ATTACK = 3
DEFENSE = 3
POINTS = ???
PROTON PACK
Add 2 to Egon Spengler’s attack when attacking an Undead figure. Figures attacked by Egon’s normal attack cannot use the Intangibility Special Power. After attacking a figure with the Intangibility Special Power with Egon’s normal attack, you may move that figure 1 space for each Skull you rolled.
CROSS THE STREAMS SPECIAL ATTACK
Range 6. Attack Special.
Once per game, after revealing an Order Marker on a Ghostbuster you control, and instead of taking a turn with that Ghostbuster, you may attack with this special attack. Choose a figure for a combined attack by any number of Ghostbusters you control that can attack the chosen figure. Roll 2 attack dice for each Ghostbuster you control that can attack the chosen figure. The defending figure compares height to the lowest attacking Ghostbuster to determine any height advantage. After attacking with this Special Attack, roll the 20-sided die. If you roll 5 or lower, destroy all Ghostbusters that attacked with this Special Attack.
Winston Zeddemore
Spoiler Alert!
NAME = WINSTON ZEDDEMORE
SECRET IDENTITY = N/A
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = GHOSTBUSTER
PERSONALITY = ???
SIZE/HEIGHT = MEDIUM 5
LIFE = 3
MOVE = 5
RANGE = 6
ATTACK = 3
DEFENSE = 3
POINTS = ???
PROTON PACK
Add 2 to Winston Zeddemore’s attack when attacking an Undead figure. Figures attacked by Winston’s normal attack cannot use the Intangibility Special Power. After attacking a figure with the Intangibility Special Power with Winston’s normal attack, you may move that figure 1 space for each Skull you rolled.
GHOST TRAPS
Start the game with 2 Ghost Trap Destructible Objects on this card. Instead of moving with Winston, you may either place a Ghost Trap Destructible Object from this card on to an empty adjacent space, or you may choose an adjacent Ghost Trap Destructible Object and place it on this card. When Winston is destroyed, place all Ghost Trap Destructible Objects on this card on the space Winston previously occupied, or on any empty space adjacent to that space.
Equipment
Spoiler Alert!
NAME = GHOST TRAP (DO)
SIZE/HEIGHT = SMALL 2
LIFE = 1
DEFENSE = 5
GHOST TRAP
If a Common or Unique figure with the Intangibility Special Power occupies a space adjacent to this Ghost Trap Destructible Object, immediately place it on this card. Only one figure may be on this card at a time. If this Ghost Trap Destructible Object is destroyed, place any figure on this card on the space this Ghost Trap Destructible Object previously occupied, if possible.
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NAME = GLYPH OF P.K.E. METER
SUBTITLE = UNDEAD TRACKING
EQUIPMENT GLYPH
After an opponent reveals a numbered Order Marker on the Army Card of an Undead figure that opponent controls, you may immediately move this figure up to 2 spaces. If this figure is a Ghostbuster, you may also move up to 3 other Ghostbuster figures you control up to 2 spaces.
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