The other Warbound are all pretty strong (especially if you throw in Caiera and Silver Savage), so I think japes has a valid point.
Could always just limit each effect to once per turn. That probably also lets us drop the clause that disables double activations of the same character.
Quote:
WARBOUND
If a Gladiator you control inflicts one or more wounds during your player turn, you may immediately attack with another Gladiator you control. If a Gladiator you control receives one or more wounds during an opponent's turn, you may immediately move another Gladiator you control. You may not use Warbound more than once during a player's turn.
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