Re: C3V/SoV-inclusive Power Rankings
Based on my experiences in play testing I would rate them as following:
Martial La Hire: solid B. Probably the best cleanup melee figure in the game for his points, but no bonding or other synergy to speak of.
Myrrdin: a C+/B- in tournament play, where his abilities may be difficult to use consistently from game to game.
Havech Eradicators: a B or B+ in tournament play. They have the potential to fare much better in casual play, where one game with great luck is all they need.
Vulcanmech Incendiborgs: B+ or A-. They're slow, so it can be difficult for them to get height, but when they do it's a sight to behold. Paired with Raelin and a good screen, they could be highly effective. Thankfully, they're no Q9.
Command Courier: C+/B-. These guys give a bump to some great figures that rarely see tournament play, and they can last a surprisingly long time in the end game with a bit of luck. Unfortunately, OM flexibility is not the most valuable asset in most tournament-worthy armies.
Skull Demon: C+/B-. The Skull Demons make the Death Knights into a more competitive build against melee armies, but unfortunately they still have no answer for the range that dominates the tournament scene.
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