Canary by superfrog
glyphs: Valda (+2 move) and Lorja Ivor (+1 range - C3V glyph)
Percolator by Ulysses
glyphs: Valda (+2 move) and Dagmar (+8 initiative)
Water Treatment Facility by GameBear
glyphs: Valda (+2 move) and Lorja Ivor (+1 range - C3V glyph)
Kingfisher by caps
glyphs: Dagmar (+8 initiative) and Wannok (wound - must be in the center location)
treasure glyph: +1 attack, +1 defense, healing potion (randomly selected before each game)
trap: on a roll of 1-5, the hero takes 1 wound
Venom by Flash_19
glyphs: Lorja Ivor (+1 range - C3V glyph) and Dagmar (+8 initiative)
treasure glyph: +1 attack, +1 defense, healing potion (randomly selected before each game)
trap: on a roll of 1-5, the hero takes 1 wound
Seagate by caps
Glyphs: Wannok (wound) and Holdir (heroic attack +1 - C3V glyph)
treasure glyph: +1 attack, +1 defense, healing potion (randomly select
two before each game)
trap: on a roll of 1-5, the hero takes 1 wound
Cage Match Redux by Dignan and caps
central glyphs: 2x Wannok (wound)
outer glyphs: Yngvild (disengage - C3V glyph) and Lorja Ivor (+1 range - C3V glyph)
treasure glyph: +1 attack, +1 defense, healing potion (randomly select
two before each game)
trap: on a roll of 1-5, the hero takes 1 wound
Kermode Swamp by tannergx
glyphs: Lorja Ivor (+1 range - C3V glyph) and Yngvild (disengage - C3V glyph)
treasure glyph: +1 attack, +1 defense, healing potion (randomly selected before each game)
trap: on a roll of 1-5, the hero takes 1 wound