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Old May 10th, 2006, 05:30 PM
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Velenne Velenne is offline
 
Join Date: May 10, 2006
Location: USA - TX - DFW
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Utgar's Thane

Utgar's blitzkreig seems unstoppable. His ever-expanding armies leave scorched earth and death in their wake, taking no prisoners and giving no quarter.

Pieces Used: I don't even know why I include this part. Lots of lava and lava rock tiles, lots of road, and a few trees.

Glyphs Used: Artifact, Defense +2, Lucky 20-sider, and Move +2.

Build: Landscape = :P. The defense glyph is placed out of range of any of Utgar's shooters from the towers. The towers are less than 12 high, so monks can get up them. Roads and the move glyph give the Utgar army a lot of maneuverability, but woe to any double hex-- only fliers and single hexes are making it up top.

Setup: One player controls Taelord and selects an additional 400 point Utgar army. The other player selects a 500 point army from any faction(s) he desires other than Utgar. Utgar army deploys on any road tile. Other army deploys on any grass tile (but not on the defense glyph, of course).

Rules: At the top of the elevated area is the Artifact, which will serve as Taelord's Phylactery for this map. As long as any other Utgar unit hold the Phylactery, wounds given to Taelord are given instead to that unit. If that unit should die, the Phylactery is dropped and can be picked up by anyone.
-- The Utgar army must eliminate the opposition to win.
-- The Opposition must eliminate Taelord to win.

South Overview


North Overview


A Defensive Position


Bridge Close-Up
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