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Old November 13th, 2022, 01:17 AM
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Re: Age of Annihilation - Backer Trend and Discussion

Quote:
Originally Posted by GamerDad74 View Post
I also found the new aesthetic almost completely jarringly disjointed with the original, and simply too much derivative of other games already on the market (which do their thing better anyway). We didn't need (or want) 40K or dapper, bespectacled beavers in Heroscape. We wanted what they promised--for Heroscape to be "Baaaack!!!"

Maybe they could have avoided all of this mess by simply stating, "Hey, brand new game borrowing the mechanics and terrain of Heroscape. Come check it out."

Instead they were like, "Hey look! It's 'Heroscape!'" *wink* *wink*
I agree completely. This could have been as simple as dusting off the unreleased units from the vault and finishing development on them.

Instead the tried to reinvent the wheel and make it rounder? Because of branding?

Its like they tried to go out of their way to change things and turn people off. Plus they wasted energy doing it. Who ever thought the cards needed any kind of redesign? Someone photoshopped one of the new units into the old card style and it looks so much better.

All the new factions and new generals were unnecessary and a turn off as well. 6 was the perfect number, and was baked into HeroScapes DNA with the Hex tiles. Valkrill was already throwing off the balance. There's a wonderful thread about the color balance where the writer was able to predict the sixth general before Aquilla was announced because 6 is so fundamental to HeroScape: https://www.heroscapers.com/communit...ighlight=color

Overall AoA felt like it was developed by people who weren't really familiar with the original game and certainly didn't understand why people loved it so much.
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