February 1st, 2011, 01:26 PM
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PDFin' sweet self spammer
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Join Date: December 22, 2008
Location: USA - OH/KY - Cincinnati/Florence
Posts: 4,850
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Re: Simple PNP Tourney System 1st page updated INPUT!
Still a great thread by the way.
I added a Draft Tournament - Options and Tips for TDs thread which actually has some great stuff to look at for those running any tourney too.
Quote:
Originally Posted by lefton4ya
Resources:
Draft Tournament Sheet by me. Input welcome on this thread.
Tournament Director Software by Sisyphus
Partial Scoring Sheet weesel99, updated with D3 by Johnnylama
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The same decisions as any other tourney, but the choices affect the game different than a normal tourney
Spoiler Alert!
- Point Total (both for draft pool from each player and army point size) - affects which units brought more than normal. Suggestion to have max pool size double the army size (i.e. 500 point army, 1000 point pool), but have a MINimum and MAXimum pool size (i.e. 900-1100 or even 600-1000 point pool). Having a lower minimum army size increases likelihood players drafting from opposing pools.
- Partial Card scoring of Full Card scoring - Full card gives more advantages to large heroes. Partial Scoring always adds to time between rounds when using it to determine matches in a swiss tournament. Also remember to choose between counting what you kill, counting what you have left, or adding the two.
- Matchup Format
- Swiss - Rank 1st by Wins then optionally Strength Of Schedule (total of your opponents' current win totals) finally by points (see above). I highly recommended using Tournament Director Software in swiss match-ups so you can easily determine matches and rankings, even adding in SOS.
- Use Rolling Rumble format - since game times might vary even more in draft tourneys, this is a good format to use to make sure everyone is playing at all times.
- Bracketed - good for "final X" match-ups after a swiss tournament or season rankings, but if used at a normal tourney can cause bad match-ups.
- Random, arbitrary (TD assigns), or players pick their opponent - I wouldn't reccomend it but it does make it quicker between rounds (but not easier on the TD).
- Time - Allow more time for drafting, roughly 5-10 minutes.
- Maps - More Terrain harsh maps (lava, tundra, castle, shadow & (swamp) water on height, etc.) are encouraged.
- Starting zone - 24 is standard, but having less or even more is more viable in a draft tourney. Maps with starting zones in the middle or spread out are a good addition as well.
- Allow Marvel units - these are more viable in a draft setting, but you could also put caps such as only x # of cards or point value of Marvel.
- Allow/enforce Competitive Unit Congress (CUC) modifications - better suited for normal tourneys, but a great way to introduce these is draft tourneys.
- Allow C3G/C3V/TNT/CHCG24 or other future peer reviewed or created customs - these are more viable in a draft setting, but you could also put caps such as only x # of cards or point value of customs.
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