We're not ready to leave the Speed Force yet. This time however, we don't have a speedster, but instead someone else who (thanks to the New 52) has some manipulation ability.
Inspired by the CW Arrowverse, consistent with the most recent comic take of a barely utilized character from decades ago, Helm Jr. gets his first design to enter as an official card for the HelmAverse.
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DC
VIBE
HUMAN
UNIQUE HERO
CRIME FIGHTER
INGENUOUS
MEDIUM 5
LIFE: 5
MOVE: 5
RANGE: 4
ATTACK: 5
DEFENSE: 4
POINTS: 185
DIMENSIONAL TELEPORT 4
Instead of moving Vibe normally, you may choose any empty space within 4 spaces of Vibe. You may also choose a small or medium figure adjacent to Vibe. Place Vibe on the chosen space and the chosen figure on a same level space adjacent to Vibe. When Vibe starts to teleport, if he or any figure he teleports is engaged, they will take any leaving engagement attacks.
SEISMIC VIBRATION SPECIAL ATTACK
Range 1 + Special. Attack 3.
Choose a figure to attack. You may also choose up to two other figures within 3 clear sight spaces of the targeted figure to be affected by Seismic Vibration Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Vibe cannot attack using his Seismic Vibration Special Attack on the same turn he uses Dimensional Teleport.
SPEED FORCE DISRUPTION
When an opponent’s speedster figure moves adjacent to Vibe, that figure must end its move there. Opponent's speedsters can never move through Vibe and cannot target him with a Special Attack.
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Please credit HELM JR. in the lower corner. Thank you, Picassso.