Re: Molly Hayes - Playtesting Phase
C3G PLAY TEST FEEDBACK FORM
NAME OF THE TEST UNIT Molly Hayes
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass I’d still prefer her being cheaper, being a 13 year old girl with no training or anything, but she IS powerful, and there’s nothing wrong with the design.
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
.
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass Powerful, but a huge detriment, so…
- FUN TEST/ Consider whether or not the design was fun to play.
.
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
.
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
.
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
- Heavy Hitter or Mid-Level Hero/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Pass, at 180
The first battle, I thought she was too powerful. The second battle, I thought she was too weak. It all depends on her matchups and fatigue. If you can outmaneuver and shoot Molly, she’s done. If she’s still awake and after you, you’re in trouble! Pretty thematic!
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- Squad / Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Pass
The Agents just kept her off the height by blocking her path, and pulverized her. Not much to say. Squads eat her up, especially ranged squads. Gotta wait for the army tests to really nail down the point cost, as she should obviously be a little cheaper from squad tests.
Map: Fossil
Units: Shield Agents
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- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Fail
Molly is NASTY in a mutant army! Colossus, Molly, and Blob are pretty much unstoppable. Two huge hits every turn, and Molly costing not nearly as much as Colossus. She never fell asleep once, but even if she did, Blob and Colossus would have done enough damage on their own. They might have won, but Molly was just overkill. I think a better way for her power to work is to roll before taking a turn with her. That way there’s always the risk there. Before the round is just annoying, but it’s not really a problem, especially in a mutant army. If she falls asleep BEFORE taking a turn with her, then every activation is a risk, and you might reconsider using her, or Colossus and Blob (Using this game as an example).
Right now she’s just a huge attack for fairly cheap in a mutant army. She doesn’t have much mobility, but I don’t really see a reason to use Beast over her.
Granted, against a squad-based army this might be totally different, but I think it still needs to be discussed a bit.
Map: Fossil
Units: Molly, Professor X, Colossus, Jean Grey, Blob (1005) Vs. Superman, Guy Gardner, Punisher, Robin (1020)
Spoiler Alert!
R1: Punisher runs down the center path, firing his rifle at Molly, the only one in range, for 2 wounds. Robin follows close behind. Colossus takes two steps forward tin a better position for Fastball Special, and Jean walks forward, but misses Punisher on her throw and attack. Guy flies across the board, and puts a wound on Jean. He takes a wound to take another turn, then kills her off. Colossus throws Molly at Punisher, giving him a wound. Then Molly adds 3 wounds to Punisher. Superman flies up, but misses Molly. Blob walks up to tie Superman down, and gives him 2 wounds. Molly kills Punisher.
R2: Blob disengages SM, taking a wound, but tying down Guy so he doesn’t fly down to kill the Professor. Guy burns a marker to protect himself from Blob’s attack. Colossus moves up to SM to take Blob’s place, and gives him a wound. Guy misses Blob. Colossus puts 2 wounds on SM, and SM misses an attack on Colossus.
R3: Guy puts 2 wounds on Blob, then takes a wound to attack Blob again, giving him another wound. Molly misses SM, and Blob puts a wound on Guy. Guy misses Blob, then uses a marker to finish off Blob. Molly kills Superman. Colossus engages Guy, who burns a marker to protect himself. Robin grapples to height by the big tree, but misses his attack on Molly. Molly runs up the road to kill Robin in one hit.
R4: Guy attacks Colossus, then Colossus kills Guy.
Molly had two wounds, and Colossus and Prof. X had full health.
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- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Fail
This was obviously a steamroll. Molly didn’t see as much play as in the last test, since Lex tied her down pretty quickly, and Wolverine was on a rampage anyway. But she still never fell asleep, and even if she did, the others could have easily covered for her that round. The mutants are pretty tricky, as every single one has to be checked with the Professor, which I think can get tedious. But up until now I don’t think we’ve had a big problem. Molly is just amazing when others can take turns also. I think that’s kind of a theme break, since Molly really hates the Xmen, and once punched Wolverine like 100 yards because she didn’t like him. Wolverine and Molly have reconciled, but she still won’t join the Xmen, while in Heroscape here, she’s best in the Xmen. I lover her design, she’s just a bit much with the Professor.
Map: Fossil
Units: Molly Hayes, Prof. X, Wolverine, Jean Grey, Angel, Iceman, Toad (1195) VS. Lex, Two-Face, Black Mask, Penguin, Street Thugs x4, Magneto, Spidergirl
Spoiler Alert!
R1: Penguin and the thugs move up. Iceman kills a thug down the center path, and Molly moves up. Two-Face misses Molly, thugs miss Iceman and Molly. Wolverine and Jean each kill a thug. Black Mask grabs height and puts 2 wounds on Wolverine, and the thugs add three more to Wolverine. Wolverine kills 2 thugs, misses Mask, and heals. Molly kills a thug.
R2: Wolverine kills another thug, and puts 2 wounds on Mask, and heals. Angel moves the Professor up. Penguin steals Spidergirls turn and puts 2 wounds on Wolverine. Wolverine kills Mask and heals. Molly hits Penguin for 1 wound. Magneto moves up, who was hoping to throw people next to Spidergirl before Penguin intervened and took her turn, but sees that Wolverine is still in range of his throw and chucks him by Spidergirl, giving him a wound in the process. SG’s field goes off, preventing Wolverine from taking a turn. Jean attacks Magneto, missing, but Iceman deals a wound to him. Two-Face attacks Wolvering twice, missing both times. The thugs then all grab height on the path, and fire at Wolverine, none of them rolling less than two skulls. Wolverine miraculously blocks every attack in a nail biting turn, since he only had one life left. He then heals with the X marker.
R3: Wolverine breaks free of Spidergirl’s field, then attacks her twice, killing her, and a thug next to her. Jean misses both her throw and attack at Magneto. Two-Face fails his flip and can’t attack Wolverine, but the thugs give him a wound. Wolverine moves back to the path, killing a thug and healing. Molly kills Penguin. Lex engages Molly to tie her down before she can do much more damage, but misses his attack. Wolverine kills another thus and heals. Jean puts 1 wound on Magneto with her normal attack, and Spidergirl loses her turn. Wolverine heals with the X marker again.
R4: Magneto puts his shield back up and shoots at the Professor who is hiding by the hive with Angel, and gives him 2 wounds, unblockable because of Magneto’s mental shield. Angel flies him further behind the hive, out of Magneto’s sight. Wolverine engages Magneto, but misses his attack, but he kills a thug next to him. Two-Face runs down the path to try to flank the Xmen and kills the Professor once he gets in range, but this turn he tries to shoot at Jean, but fails his roll again. The thugs put 1 wound on Jean, then Jean throws Two-Face into the water by the path next to Iceman and Jean, so he can’t move, dealing a wound. But her plan was pointless as she then kills him with her normal attack. Iceman misses Magneto. The thugs run down the paths, trying to surround the Professor, but after the first blocked shot, Angel pulls him out of the others’ range. Jean kills another thug. Iceman slides next to Magneto to prevent him from attacking the Prof. but misses his attack.
R5: Jean kills the 2 thugs that ran around the hive, and Iceman misses Magneto. Magneto throws and wounds Iceman and Wolverine, trying to get a clear shot again. Iceman slides right back up to Magneto, though, but misses again. Jean tries to free up Molly by throwing Lex, but fails. She kills Magneto with her normal attack. Magneto loses his turn. Jean kills the last two thugs, and Molly puts a wound on Lex. The Thugs lose their turn.
R6: Molly finds that Lex is squishy.
Prof. X had 2 wounds. Iceman, Wolverine, and Jean all had 1. No casualties, and Molly never fell asleep.
Last edited by Lord Pyre; January 25th, 2011 at 03:55 PM.
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