Re: The Book of Dee Jay (Breathing Period)
Competitive Checklist
Spoiler Alert!
Does the design disrupt opponent's Order Markers in a way that offers a net gain in turns taken with strong figures versus the turns your opponent can take with strong figures (Ozymandias, Joker (I), Meteorite)?
No.
Does the design offer auto-wounding that either doesn't require taking turns or is otherwise extremely efficient (War Machine, Jason Voorhees, Cosmic Cube)?
No.
Does the design immobilize figures or prevent turn-taking (Blob, Spider-Girl, Diablo, Green Lantern Alan)?
No.
Does the design move opponent's figures in a way that's easy to pull off and can move figures multiple spaces in multiple directions (Graviton, Magneto, Vulture)?
No.
Does the design allow for moving friendly figures without taking turns, or for moving 2+ friendly figures while still taking a turn (Martian Manhunter [I], Green Lantern John, Angel)?
No.
Does the figure allow for two figures, one of them being a wide range of possible figures, to both attack on a single Order Marker (Zombie, Robot, Iron Patriot, Ms. Marvel, Rocket [II], Martian Manhunter [II], Nebula, Baby Groot, Havok)?
No.
Does the design offer any sort of passive boost outside of a narrow set of figures (Star-Lord, Sage, Brainiac 5, Captain America, Batman [III])?
No.
Does the design help keep your allies alive just by being nearby (Daring
Decoy, Aaron Cash, Jocasta, Weather Wizard)?
No.
Is it OK for the design to have defensive abilities that could make it essentially unkillable in some matchups or endgame situations (Cosmic Cube, Healing Factor, Master Martial Artist)?
No.
If the figure has auto-destroy powers or powers that can force the opponent's figures to attack each other, are they balanced for strong opposing figures and/or boosts that can make the powers more reliable (Puppet Master, Psycho-Man, Enchantress)?
N/A
Is the figure likely to earn its value many times over by either running out alone at the start of a battle (pre-eval Crow, Solomon Grundy) or by sitting in the startzone until the end of a battle (Arnim Zola, Silk Spectre)?
No. Maybe if you get extremely lucky he could attack infinitely, but for that I'll add the normal 4-attack limit.
Will synergies in the design create concerns for future designs (Mad Thinker, pre-eval Enchantress, Star-Lord)?
No.
Does the design combo particularly well with one of the design concerns above (Magma)?
No.
Consistency Checklist
Spoiler Alert!
Are the character’s name and secret identity listed in a consistent format with the rest of the project? If the character shares a name and/or secret identity with another character is it properly clear whether or not they are the same character?
No Secret Identity, no issue.
Consider the listed Species. Are the design’s power level, point level, and statistics (life, move, range, attack, and defense numbers) within the established range for that species? If it’s an outlier, is there thematic justification for this?
Normal human things, especially compared to other Street Fighters.
Consider the listed Uniqueness. Does the power text properly reflect whether the figure is a Hero or a squad, and whether it is Event, Unique, Uncommon, or common? If it’s Event, are the powers written with consideration for Event Hero rules? If it’s Uncommon, are the powers written to avoid stacking? If it’s common, are the powers written with this in mind?
No issue.
Consider the Class and Personality. For each, is it a reuse? If so, is the character thematically consistent with other members of that Class or Personality? If not, is there a preexisting Class or Personality that would fit as well that could be used instead? Are there any existing synergies with that Class or Personality that are undesirable or that this Design would create that would be undesirable for preexisting members of that Class or Personality?
Entertainer is preexisting, as is Enthusiastic. He is not small, so won't fit into Power Pack. Enforcers are currently being developed and Fighter things already exist.
Consider the listed Size. If the figure is double based, is it Large or Huge? Is the chosen miniature’s physical size consistent with other miniatures in the chosen size category?
Standard size human.
Consider the listed Height. If you stack hexes up next to the figure, does the number listed for the height match up the layers of stacked hexes that match the miniature’s physical height?
Standard size human.
Consider the listed Life number. Is this number consistent with other figures of the same species?
We tweaked it down to 4 for human standard.
Consider the listed Move number. Is this number consistent with other figures of that power level?
Yes. He's fairly swift.
Consider the listed Range and Attack numbers. Is this number consistent with other figures that use the same type of weapon or power to attack?
Normal levels for a melee human here.
Consider the listed Defense number. Is this number consistent with other figures of the same or similar species and with the same or similar armor or other defensive equipment?
He is a defensive fighter in style and known to take more hits than most Street Fighters. This justifies 6 defense without up in life.
Does the figure have Super Strength? If it does or doesn’t, was this determined on the standard of that character demonstrating three things: 1. The ability to throw a car 2. The ability to survive a fall from a tall building and 3. The ability to knock back another person when punching them?
No.
Examine all of the special powers. Are there other powers that fit the same theme already in existence in the project? If so, can they be reused? If they can’t, can those other powers be used as a basis for the mechanics and wording?
There is some class changing stuff, but I don't think anything like this. I will look around.
Examine any movement powers. Do they keep the figure’s speed consistent with other figures of their species and power level?
N/A
Examine any offensive powers. Do they keep the figure’s offensive potential consistent with other figures with the same powers and power levels or skills and weaponry?
It's no nastier than Fists of Fury unless you roll 4 skulls twice in a row.
Examine any defensive, healing, or other tanking powers. Do they keep the figure’s survivability consistent with other figures of the same powers or power level or species and armor class?
N/A
Examine any leadership powers. Do they exceed the activation potential of the best existing leaders? If so, is there thematic justification for this?
N/A
Consider any powers that reference darkness, electrical, figure movement, fire, gas, ice, kryptonite, light/sensory, magical, poison, psychic, stealth, or water-based abilities. Do these behave in similar ways to other powers of this type, including mentions of immunities?
N/A
Is it clear for all special powers what phase of the turn and how they are triggered, what phase of the turn they are active in, and when and how they cease being active?
N/A
Are special powers listed in game, round, and turn order?
Not sure which order the Influence powers should go in.
If a special power includes a D20 roll, does it make sense to list a number by the title?
N/A
If a power is being reused, are the title and wording copied accurately?
N/A
Has the power title or a very similar one been used before with vastly different mechanics?
Jewel has Fighter Loyalty, but the current title here is Street Fighter Influence, so I think that's distinct enough.
Polished the write-up based on feedback. I propose Initial Playtesting!
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