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Old November 13th, 2019, 12:59 PM
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Re: [Pod 1] DIENEKES (Gideon Jura, Combat Mage) - Editing

Quote:
Originally Posted by lefton4ya View Post
I like the last one by @Scytale , as long as it affects things like scatter/scurry so out-of-turn moves can also get Tethered.
It does, as well as summons and other placements. The trick is that it can only be used when a movement (of any sort) ends, which removes issues with figures being on spaces they cannot end their movement as well as removing the one-per-turn restriction. It is now possible for figures to be affected twice, such as from an after-movement movement power, but those are rare and not problematic.

It's definitely a change to the behavior of the power. If this was C3V I wouldn't blink at the conditions added to it, but the target audience here is newish players. I think it's worth at least discussing the simpler option.

The new version that allows for movement of friendly figures opens up a whole world of new uses. Run Dienekes up on a hill, then use him to pull up other figures as a passive boost. Or pull units out of engagements to relative safety. Or pull units into attacking position. Lots of possibilities, but neatly restricted by the same-level requirement.

Either way, though, I think I have to modify it to only figures that have moved at least one space. It gets messy if we try to allow moving zero spaces, especially when dealing with opponent's figures.
Quote:
TETHER OF LOGOS
If a[n opponent's] small or medium figure moves at least one space and ends its movement within 3 clear sight spaces of Dienekes, if it is no more than 3 levels above Dienekes's height or 3 levels below his base, you may roll the 20-sided die. If you roll a 7 or higher, place that figure on any same-level space adjacent to Dienekes. If the figure is engaged before it is moved by Tether of Logos, it will not take any leaving engagement attacks.
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