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Old May 16th, 2019, 03:10 PM
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Re: [Pod 0] UNIT NAME (Jace, Investigator) - Design

Quote:
Originally Posted by Pumpkin_King View Post
Very much disagree on a wound being the trigger for either of them. It’s a hill I’ll fight on but not die on. I think a wound on either one doesn’t fit the theme right (to me) and putting s wound requirement on Brainjack just feels mechanically wonky on top of it. I’d much prefer a somewhat-changed Enslave and Stimulant that triggers on something else: like I said earlier, a certain number of wounds on himself, etc.

What I COULD see now that I think about it is choosing to activate Stimulant and then rolling a d20/attack die somewhat like Stinger Drain, with a low but still high enough chance to wound yourself that it’s woeth considering.
Having a boost trigger when he's close to death (or with a certain number of wounds on him) doesn't feel right to me, since that more evokes heroes making a last stand or berserkers overcome with rage. I could see an argument being made for him getting a boost when closer to full health, but I don't really like that idea too much.

I would see Stinger Drain as needlessly complicating the power here. It still teeters on the same theme, but just adds a D20 roll to make it not guaranteed, which I'm not a big fan of. I'd much rather see a new power in the vein of Overextend Attack that just guarantees a result for one wound.

Quote:
Originally Posted by Captain Stupendous View Post
Brainjack

Instead of attacking, you may choose any Unique Hero within four clear sight spaces of Jace and place Jace on that figure's Army Card. Brainjack adds 1 to the normal attack number on that card. After taking a turn with Jace, or after revealing an order marker on Jace's card, if Jace is on an Army Card, you may take temporary control of that Hero and immediately take a turn with that Hero. At the end of that turn, control of the Hero reverts to its previous owner and roll the 20-sided die. All order markers that were on that Hero's Army Card will stay on the Army Card. If you roll a 1-10 place Jace adjacent to the brainjacked hero. If you roll an 11 or higher, you may instead choose for Jace to remain on that Army Card. If the brainjacked Hero is destroyed while Jace is on that figure's Army Card, you may place Jace onto any space that figure last occupied.
This is certainly an interesting concept. If we wanted to go this direction, I would suggest ditching everything else and making it the only power for the design, since it is quite complicated. Even if it's trimmed down by removing the die roll or the like at the end, I still think that adding extra powers on top of this would be making the unit too complex.

Personally, this power doesn't quite hit the Brainjack theme for me. It's an interesting method of mind control, but like All Your Pie said earlier of digitization, it kind of feels a little too sci-fi to have someone turn themself into data particles and enter someone else's brain. I'd prefer for him to be kept on the board and just hack into other brains like previous Brainjack suggestions as a result.
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