The Book of Aquaman (II)
C3G DC SUPER SECRET EXCLUSIVE 39
SUPER SMASH-UP
Comic PDF
Mini PDF
The figure used for this unit is a Heroclix figure from the Hypertime set.
Its model number and name are #052-054 / Aquaman.
Its model number and name are #138 / Arthur Curry.
_________________________________________________________________
Character Bio - "Following his discoveries reading the Atlantis Chronicles […] Aquaman withdraws from the world for a time. Garth finds him weeks later, with his hair and beard grown long, brooding in his cave. Soon after […], Aquaman loses his left hand when the madman Charybdis steals his ability to communicate with sea life and sticks Arthur's hand into a piranha-infested pool. This causes Aquaman to become somewhat unhinged, and he begins having prophetic dreams, and then, in need of a "symbol", attaches a harpoon spearhead to his left arm in place of his missing hand" (Wikipedia, 2013).
_________________________________________________________________
-Rulings and Clarifications-_________________________________________________________________
-Combinations and Synergies-
Incoming Synergy:- As an Aquaman, Aquaman allows Mera to use her Love of Atlantis special power.
- As an Atlantean, Aquaman has these Atlantean Synergies.
- As a Warrior, Aquaman has these Warrior Synergies.
- As a figure with a special power benefitting from water tiles, Aquaman can benefit from water tiles being placed by one of these figures.
Outgoing Synergy:_________________________________________________________________
-Immunities, Benefits, and Weaknesses-
Immunities:Benefits:Weaknesses:_________________________________________________________________
-Strategy, Tactics and Tips--Heroscapers Community Contributions-