C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Crossbones
Army Test
Map: Shiver (No Glyphs)
Units: Team 1 (800): Crossbones (150), Red Skull (250), HYDRA Agents x2 (160), Clayface (Karlo) (240)
Team 2 (800): Star-Lord (250), Jack Flag (190), Rover (160), Kraven (200)
Spoiler Alert!
Pre-game: Kraven is Rover’s Companion, Red Skull is Kraven’s Prey, Snow and Ice are Heavy and Slippery
Round 1: T2 wins initiative
-Troops advance and some preliminary shots are fired, but no damage is done
Round 2: T2 wins initiative
-Kraven charges forward and kills 2 Agents
-Red Skull kills one of his own Agents to increase motivation
-Agents fire on Kraven, giving him 3 wounds
-Red Skull finishes Kraven off
-Quill shoots down 2 Agents
Round 3: T2 wins initiative
-Flag swiftly finishes off Red Skull with a 1-2 punch, sending the Cube flying across the battlefield
-The Agents, having lost their leader, are still taking fairly ineffective turns
-Quill scoops up the Cube and shoots down 2 Agents
Round 4: T1 wins initiative
-Clayface kills Rover and takes his form
-Star-Lord shoots down another Agent
Round 5: T2 wins initiative
-Flag sits around, making small talk with the giant robot that totally isn’t just Clayface in disguise
-Star-Lord does the same
-Clayface breaks character, inflicting 2 wounds on Flag
-Jack kills Clayface
-T1 had an OM on Clayface so they lose a turn
Round 6: T2 wins initiative
-Crossbones snipes Flag, inflicting 1 wound
-Flag kills the last Agent
-Crossbones finishes off Flag
Round 7: T2 wins initiative
-Quill wounds himself to use the Cube to fling Crossbones off of height
-Quill punches Bones, inflicting 1 wound
-Bones picks up the Cube and uses it to wound Star-Lord, but then drops it again
-Bones also fires off a shot at Quill, inflicting 1 wound
-Quill picks up the Cube
Round 8: T1 wins initiative
-Quill uses the Cube to inflict a wound on Bones but drops it in the process
-Quill finally finishes Crossbones
Who won? List figures remaining in the winning army (include life remaining for heroes): Star-Lord (3/5 wounds)
One Punch Jack.
Don’t feel like I got all too much useful info in this game. I did enjoy the 2-round Star-Lord vs. Crossbones slugfest at the end, but it was basically just a stat fight by that point.
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Army Test
Map: Under The “El”
Units: Team 1 (900): Crossbones (150), Captain America (240), Hawkeye II (160), Huntress (170), Robin (Tim Drake) (170), Alfred (60)
Team 2 (900): Sinestro (330), Lyssa Drak (240), Sinestro Corps Soldier x3 (330)
Spoiler Alert!
Round 1: T2 wins initiative
-Sinestro blasts Cap, inflicting a wound
-A SCS follows suit, inflicting a wound on Cap
-Alfred patches Cap right back up to full health
-Cap throws his mighty shield, inflicting 2 wounds each on 2 separate SCS and 1 wound on Drak
-Sinestro inflicts a wound on Cap
-A SCS attacks Alfred, inflicting 1 wound
-Hawkeye carries Crossbones to the top of the bridge
-Crossbones snipes Sinestro, inflicting 2 wounds
-Robin finishes off a SCS
Round 2: T2 wins initiative
-Sinestro gives Cap 3 wounds
-A SCS finishes off Cap
-T1 had an OM on Cap, so they can’t take a turn
-Sinestro uses the Force of Fear to kill Crossbones
-Drak gives Hawkeye 3 wounds
-A SCS kills Alfred
-Huntress puts a crossbow bolt through Sinestro, finishing him off
-Robin gives Drak a wound
Round 3: T2 wins initiative
-Drak gives Robin a wound
-A SCS tries to attack Huntress, but she dodges and counters him for 1 wound
-A SCS kills Hawkeye
-Drak gives Robin a wound
-A SCS gives Huntress 3 wounds
Round 4: T1 wins initiative
-Huntress gives a SCS a wound
-A SCS kills Huntress
-Robin kills a SCS
-Drak kills Robin
Who won? List figures remaining in the winning army (include life remaining for heroes): Lyssa Drak (2/5 wounds, 2 Battery Markers), Sinestro Corp Soldier (2/3 wounds, 2 Battery Markers)
Crossbones + Hawkeye + Cap is a fairly effective combo, and tossing Alfred on top theoretically just makes it even better. That theory just didn’t happen to hold up in this specific game.
I wanted to try him against some Lanterns just to explore how they felt against Brutality, and yeah, I think it needs a SS restriction.
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Army Test
Map: Under The “El”
Units: Team 1 (800): Crossbones (150), Captain America (240), Wasp II (160), Red Skull (250)
Team 2 (800): Wrecking Crew
Spoiler Alert!
Round 1: T2 wins initiative
-Crossbones snipes Wrecker, inflicting 1 wound
Round 2: T1 wins initiative
-Cap inflicts a wound on Thunderball
-Wrecker inflicts 2 wounds on Crossbones
-Skull uses the Cube to move a wound from Bones to Wrecker
-Wrecker inflicts a wound on Bones
-Skull uses the Cube to move Wrecker off height
-Skull shoots Wrecker, inflicting 2 wounds
-Piledriver punches Cap, inflicting 3 wounds
-Wrecker finishes off Cap
Round 3: T1 wins initiative
-Skull uses the Cube to move a wound from Bones to Wrecker
-Wrecker inflicts a wound on Bones
-Piledriver kills Bones
-Skull uses the Cube to pull Wrecker off of height
-Skull kills Wrecker
-Thunderball inflicts 2 wounds on Skull, sending the Cube flying
-Bulldozer charges Skull, inflicting 2 wounds
Round 4: T2 wins initiative
-Thunderball kills Skull
-Thunderball charges Wasp, inflicting 2 wounds
-Wasp stings Piledriver several times, inflicting 4 wounds total
Round 5: T1 wins initiative
-Wasp stings Piledriver, inflicting a wound
-Wasp kills Piledriver
-Thunderball picks up the Cosmic Cube
-Wasp stings Bulldozer, inflicting a wound
Round 5: T2 wins initiative
-Thunderball finishes off Wasp
Who won? List figures remaining in the winning army (include life remaining for heroes): Thunderball (1/6 wounds), Bulldozer (1/6 wounds)
Team 1 didn’t really feel like it had the connective tissue to take on the Wrecking Crew. Maybe if Crossbones had a vantage point where he could snipe from relative safety and get the benefit of being in clear sight of Cap and Red Skull, but that didn’t really exist on this map.
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NOTE: Made the change to Brutality 4 and added SS restriction
Army Test
Map: Road Rampage (No Glyphs)
Units: Team 1 (670): Crossbones (150), MK Scorpion (205), Hand Mystics (145), Hand Ninja x2 (170)
Team 2 (670 680): Hood (180), Whirlwind (190), Scarecrow (170), Wizard (140)
It’s really frustrating to see Human Shield fail when trying to use it with one of your own Squad figures. That is something I’d consider changing.
Crossbones again proved to be pretty fragile. He tried to use Ninjas as shields, but couldn’t get the roll and Hood was able to take him out with a lucky double attack from height. Still, for a Hand build he’s a natural fit
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THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: A double attack of 4 for 150 points is a really solid deal. Sure, you have to jump through the OM hoop to get that out of Crossbones, but there are more than enough OM managers that work with him, so I never felt limited.
His main weakness is his fragility. He desperately wants to stay unengaged, and even then 4/4 aren’t exactly great stats for keeping him alive. I think making Human Shield more consistent would help with that a bit. I think it might be nice to have Human Shield trigger after attack dice are rolled as well, just to give you a tiny bit more of a tactical option on when to use it.
GENERAL THOUGHTS ON THE TESTED UNIT: Fragility is an issue, but other than that, Crossbones is pretty rad! Trigger Man and Human Shield both bring something pretty fresh to the game, which is always cool to see. He’s a fun expansion to the Terrorist army that offers a pretty decent ranged attack option on the cheap.
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