I made some major revisions to Riparian recently and thought it would be fun to post the various changes this particular build has been through.
Here are a few versions I saved along the way:
I focused on smoothing movement out and balancing the level 3 height near the glyphs a little better. I also dampened the 'Lava or Bust' mechanics quite a bit for better or for worse. It's still a large map with some unutilized tiles and a steep 2x master set requirement, but it has yielded some great games.
I've added the current version to my
ONLINE MAPS FOLDER
Cheers!