Robotnik
Hops don't have many figures but they do tend to have staying power due to stats and large and soulborg immunities. J reminds me a lot of heirloom. While heirloom can splash and has some good defense, J gets some immunities, some flexibility, and a bit of bonding.
Executioner should be played with detonation as a bonus
or something to use after a unit has lost its usefulness, rather than the sole focus as you're going to get more value out of her deadly strike than you will with her detonation. She's solid but not amazing and fits well in every soulborg build.
Deathwings can wreck people. The big advantage they have over Kursus is being a squad and being able to kite if kabooming is inefficient. They're kind of like vippers or havechs. They're usually fine, but they'll have games where they absolutely wreck your opponent (and some games where they underwhelm).
~Dysole, who loves all of these units (she'd better love executioner since she created her)
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