View Single Post
  #352  
Old January 1st, 2022, 01:38 AM
OEAO's Avatar
OEAO OEAO is offline
Cooking Rice is Hard
 
Join Date: August 6, 2011
Location: USA-CT-Hartford
Posts: 2,431
Images: 18
OEAO is a penguin with a machine gun OEAO is a penguin with a machine gun OEAO is a penguin with a machine gun OEAO is a penguin with a machine gun OEAO is a penguin with a machine gun OEAO is a penguin with a machine gun OEAO is a penguin with a machine gun OEAO is a penguin with a machine gun OEAO is a penguin with a machine gun OEAO is a penguin with a machine gun OEAO is a penguin with a machine gun OEAO is a penguin with a machine gun
Re: Wargrounds of Scape (WoS) - discussion thread

Zephyr: Overall, I actually do enjoy this map. However, there is a major problem with it: the asymmetry of Raelin spots. The left starting zone has an insane Raelin perch that the right starting zone doesn't have (the front of the sand three-hex on the south side of the map). It protects the glyph and two hexes out of the three-hex height above the glyph. The path to the placement is also easily walled off by any two figures. It's also adjacent to jungle, making it protected by range. Although the right side has a fair Raelin spot on the level two swamp, this borderline broken spot is a major blemish on an otherwise good map. As such, I have to vote no to induct.

Song of the Walrus: This map has a few issues. Rats and Greenscales can really easily choke this map to death. The map is both not the easiest to develop on as well as very flat on the top. The placement of the level four two-hexes has also always seemed a little strange to me. It's not a bad map, but I don't think it deserves a spot in the WoS. No to induct.

Edit: @Typhon2222 : For SotW, I think a potential fix would be to bump the hive and glacier out a hex (and drop them down a level), and move the level 4 inside them. This would free up some hexes to smooth out development and greatly open up the middle, while also providing some height changes in the middle.

Ashfall: This map just doesn't work as well as it would seem. It's hard to traverse, the lava dominates the heights, and one army almost always just sits on the level two plateau to the left. Moving horizontally is really tough thanks to the molten lava hexes, and the single hex of molten lava to the left of the road makes the podding place that much harder to break. I had high expectations for this map, but it just didn't work for me. No to induct.

Last edited by OEAO; January 1st, 2022 at 02:42 AM.
Reply With Quote