NAME = GERT YORKES
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = RUNAWAY
PERSONALITY = CYNICAL
SIZE/HEIGHT = MEDIUM 4
LIFE = 2
MOVE = 4
RANGE = 1
ATTACK = 1
DEFENSE = 2
POINTS = 30
ARSENIC AND OLD LACE
At the start of the game, if you control Old Lace and Gert is her Companion, you may place Gert on Old Lace’s Army Card. Order Markers may still be revealed on this card normally. As long as Gert is on Old Lace's Army Card, Old Lace has the class of Runaway in addition to the class listed on her card, and when Old Lace attacks, she may attack one additional time.
RUNAWAY MORALE
When rolling for initiative, if Gert is on the battlefield or on Old Lace's Army Card, you may add 1 to your roll for each Order Marker on the Army Card of a Runaway in your army.
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Arsenic and Old Lace text (Unofficial)
Spoiler Alert!
NAME = ARSENIC AND OLD LACE
SECRET IDENTITY = GERT YORKES
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = RUNAWAY
PERSONALITY = CYNICAL
SIZE/HEIGHT = MEDIUM 5
LIFE = 6
MOVE = 7
RANGE = 1
ATTACK = 5
DEFENSE = 2
POINTS = 170
BIO-ENGINEERED DEINONYCHUS
Arsenic and Old Lace have the secret identity of Old Lace, the species of Dinosaur, the class of Companion, and the personality of Loyal in addition to what is listed on this card. When Arsenic and Old Lace attack, they may attack one additional time.
RUNAWAY MORALE
When rolling for initiative, you may add 1 to your roll for each Order Marker on the Army Card of a Runaway in your army.
SWIFT CARRY
Whenever Arsenic and Old Lace are moved on your turn, you may choose an unengaged friendly small or medium figure adjacent to Arsenic and Old Lace. After you move Arsenic and Old Lace, place the chosen figure adjacent to Arsenic and Old Lace.
LEAP 12
Instead of their normal move, Arsenic and Old Lace may move up to 3 spaces with Leap. When moving with Leap, Arsenic and Old Lace has the Flying special power, but may not move up or down more than 12 levels in a single leap.
SUPER STRENGTH