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Old November 4th, 2016, 03:44 PM
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Re: The Book of Spell Rules

Looks perfect! Great work!

Instead of adding the line on the card colors, what about just incorporating it into the text like this?

Quote:
1. Drafting Spells:
Spell Cards, like Army Cards have an associated point cost listed on them. Spell Cards are drafted in the same way as Army Cards. There is no limit (except point cost!) to the number of different Spell Cards you can draft, and you can draft any number of the same Common Spell Card (indicated by the grey card border). However, like Army Cards, each player cannot draft more than one of the same Unique Spell Card (indicated by the purple card border). In addition to the text tag, Unique Spell Cards have a different color scheme to differentiate them from Common Spell Cards.
Looking over the wording again, I feel like we could be a little more clear/precise with the spell maximum bit. How do people feel about changing it to:

Quote:
2. Casting Spells:
Spell Cards can only be cast by figures in your army with the Magical Defense special power. Each Spell says on its card when it can be cast and what its effect is. You cannot cast more than one Spell each player turn (remember, a player turn begins with revealing an Order Marker and doesn't end until the next player's turn begins). Out of turn Spells, such as Temporal Inversion, are not cast during a player turn; you cannot cast more than one of these Spells each Round. Each player may use a maximum of one Spell during each player turn (noted by the reveal of an Order Marker and one or more figure turns following) and up to one other Spell each round that is not cast during a player turn.
One last thought: do we want to add a turn example in? The rules are pretty straight forward but it doesn't hurt to be extra clear. Something along the lines of:

Quote:
EXAMPLE 2: Using Spells
Doctor Strange and Wong are drafted with a Final Ruin and a Weapon of Destiny. On Wong's turn he attacks Doctor Doom, and Doctor Strange casts Weapon of Destiny to boost Wong's attack. On Doctor Strange's turn he also attacks Doctor Doom and inflicts a wound; Doctor Doom now only has 1 Life remaining, but Doctor Strange cannot cast Final Ruin since he already cast a Spell during the current player turn.
Not sure if it'd fit though.

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